view saves.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents a568dca999b2
children
line wrap: on
line source

#include <string.h>
#include <stdlib.h>
#include "saves.h"
#include "util.h"

#ifdef _WIN32
#define localtime_r(a,b) localtime(a)
#include <windows.h>
#endif
//0123456789012345678901234678
//Slot N - December 31st, XXXX
#define MAX_DESC_SIZE 40

char *get_slot_name(system_header *system, uint32_t slot_index, char *ext)
{
	if (!system->save_dir) {
		return NULL;
	}
	char *fname;
	if (slot_index < 10) {
		size_t name_len = strlen("slot_N.") + strlen(ext) + 1;
		fname = malloc(name_len);
		snprintf(fname, name_len, "slot_%d.%s", slot_index, ext);
	} else {
		size_t name_len = strlen("quicksave.") + strlen(ext) + 1;
		fname = malloc(name_len);
		snprintf(fname, name_len, "quicksave.%s", ext);
	}
	char const *parts[] = {system->save_dir, PATH_SEP, fname};
	char *ret = alloc_concat_m(3, parts);
	free(fname);
	return ret;
}

save_slot_info *get_slot_info(system_header *system, uint32_t *num_out)
{
	save_slot_info *dst = calloc(11, sizeof(save_slot_info));
	time_t modtime;
	struct tm ltime;
	for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++)
	{
		char * cur = dst[i].desc = malloc(MAX_DESC_SIZE);
		char * fname = get_slot_name(system, i, "state");
		modtime = get_modification_time(fname);
		free(fname);
		if (!modtime && system->type == SYSTEM_GENESIS) {
			fname = get_slot_name(system, i, "gst");
			modtime = get_modification_time(fname);
			free(fname);
		}
		if (i == QUICK_SAVE_SLOT) {
			cur += snprintf(cur, MAX_DESC_SIZE, "Quick - ");
		} else {
			cur += snprintf(cur, MAX_DESC_SIZE, "Slot %d - ", i);
		}
		if (modtime) {
			strftime(cur, MAX_DESC_SIZE - (cur - dst->desc), "%c", localtime_r(&modtime, &ltime));
		} else {
			strcpy(cur, "EMPTY");
		}
		dst[i].modification_time = modtime;
	}
	*num_out = QUICK_SAVE_SLOT + 1;
	return dst;
}

void free_slot_info(save_slot_info *slots)
{
	if (!slots) {
		return;
	}
	for (uint32_t i = 0; i <= QUICK_SAVE_SLOT; i++)
	{
		free(slots[i].desc);
	}
	free(slots);
}