Mercurial > repos > blastem
view shaders/crt.v.glsl @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 4942da159194 |
children | f3cca4b3f17a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; varying vec2 screencoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); screencoord = sign(pos); }