Mercurial > repos > blastem
view special_keys_evdev.h @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 3a8c4ee68568 |
children |
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#ifndef SPECIAL_KEYS_EVDEV_H_ #define SPECIAL_KEYS_EVDEV_H_ enum { RENDERKEY_DOWN = 128, RENDERKEY_UP, RENDERKEY_LEFT, RENDERKEY_RIGHT, RENDERKEY_ESC, RENDERKEY_DEL, RENDERKEY_LSHIFT, RENDERKEY_RSHIFT, RENDERKEY_LCTRL, RENDERKEY_RCTRL, RENDERKEY_LALT, RENDERKEY_RALT, RENDERKEY_HOME, RENDERKEY_END, RENDERKEY_PAGEUP, RENDERKEY_PAGEDOWN, RENDERKEY_F1, RENDERKEY_F2, RENDERKEY_F3, RENDERKEY_F4, RENDERKEY_F5, RENDERKEY_F6, RENDERKEY_F7, RENDERKEY_F8, RENDERKEY_F9, RENDERKEY_F10, RENDERKEY_F11, RENDERKEY_F12, RENDERKEY_SELECT, RENDERKEY_PLAY, RENDERKEY_SEARCH, RENDERKEY_BACK, RENDERKEY_NP0, RENDERKEY_NP1, RENDERKEY_NP2, RENDERKEY_NP3, RENDERKEY_NP4, RENDERKEY_NP5, RENDERKEY_NP6, RENDERKEY_NP7, RENDERKEY_NP8, RENDERKEY_NP9, RENDERKEY_NP_DIV, RENDERKEY_NP_MUL, RENDERKEY_NP_MIN, RENDERKEY_NP_PLUS, RENDERKEY_NP_ENTER, RENDERKEY_NP_STOP, RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT }; #endif //SPECIAL_KEYS_EVDEV_H_