view termhelper.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 792be135d3af
children
line wrap: on
line source

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include "terminal.h"

char buf[4096];

void copy_data(int to, int from)
{
	ssize_t bytes = read(from, buf, sizeof(buf));
	while (bytes > 0)
	{
		ssize_t written = write(to, buf, bytes);
		if (written == -1) {
			exit(1);
		}
		bytes -= written;
	}
}

int main(int argc, char **argv)
{
	//these will block so order is important
	int input_fd = open(INPUT_PATH, O_WRONLY);
	int output_fd = open(OUTPUT_PATH, O_RDONLY);
	fd_set read_fds;
	FD_ZERO(&read_fds);
	for (;;)
	{
		FD_SET(STDIN_FILENO, &read_fds);
		FD_SET(output_fd, &read_fds);
		select(output_fd+1, &read_fds, NULL, NULL, NULL);
		
		if (FD_ISSET(STDIN_FILENO, &read_fds)) {
			copy_data(input_fd, STDIN_FILENO);
		}
		if (FD_ISSET(output_fd, &read_fds)) {
			copy_data(STDOUT_FILENO, output_fd);
		}
	}
	return 0;
}