view test_arm.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 474270dbff15
children
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line source

#include <stdio.h>
#include "gen_arm.h"

typedef int32_t (*fib_fun)(int32_t);

int main(int arc, char **argv)
{
	code_info code;
	init_code_info(&code);
	uint32_t *fib = code.cur;
	subi(&code, r0, r0, 2, SET_COND);
	movi_cc(&code, r0, 1, NO_COND, CC_LT);
	bx_cc(&code, lr, CC_LT);
	pushm(&code, LR | R4);
	mov(&code, r4, r0, NO_COND);
	bl(&code, fib);
	mov(&code, r1, r0, NO_COND);
	addi(&code, r0, r4, 1, NO_COND);
	mov(&code, r4, r1, NO_COND);
	bl(&code, fib);
	add(&code, r0, r4, r0, NO_COND);
	popm(&code, LR | R4);
	bx(&code, lr);

	fib_fun fibc = (fib_fun)fib;
	printf("fib(10): %d\n", fibc(10));

	return 0;
}