Mercurial > repos > blastem
view test_int_timing.c @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Tue, 14 May 2019 23:20:35 -0700 |
parents | aa6e0914dcd7 |
children |
line wrap: on
line source
/* Copyright 2017 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include <stdio.h> #include "vdp.h" int headless = 1; uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) { return 0; } uint16_t read_dma_value(uint32_t address) { return 0; } uint32_t *render_get_framebuffer(uint8_t which, int *pitch) { *pitch = 0; return NULL; } void render_framebuffer_updated(uint8_t which, int width) { } void warning(char *format, ...) { } int main(int argc, char **argv) { vdp_context context; int ret = 0; init_vdp_context(&context, 0); vdp_control_port_write(&context, 0x8000 | BIT_PAL_SEL); vdp_control_port_write(&context, 0x8100 | BIT_DISP_EN | BIT_VINT_EN | BIT_MODE_5); puts("Testing H32 Mode"); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); } vdp_int_ack(&context); uint32_t vint_cycle = vdp_next_vint(&context); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); uint32_t vint_cycle2 = vdp_next_vint(&context); if (vint_cycle2 != vint_cycle) { printf("VINT Cycle changed from %d to %d @ line %d, slot %d\n", vint_cycle, vint_cycle2, context.vcounter, context.hslot);; ret = 1; vint_cycle = vint_cycle2; } } vdp_int_ack(&context); puts("Testing H40 Mode"); vdp_control_port_write(&context, 0x8C81); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); } vdp_int_ack(&context); vint_cycle = vdp_next_vint(&context); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); uint32_t vint_cycle2 = vdp_next_vint(&context); if (vint_cycle2 != vint_cycle) { printf("VINT Cycle changed from %d to %d @ line %d, slot %d\n", vint_cycle, vint_cycle2, context.vcounter, context.hslot);; ret = 1; vint_cycle = vint_cycle2; } } vdp_int_ack(&context); puts("Testing Mode 4"); vdp_control_port_write(&context, 0x8C00); vdp_control_port_write(&context, 0x8100 | BIT_DISP_EN | BIT_VINT_EN); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); } context.flags2 &= ~FLAG2_VINT_PENDING; vint_cycle = vdp_next_vint(&context); while (!(context.flags2 & FLAG2_VINT_PENDING)) { vdp_run_context(&context, context.cycles + 1); uint32_t vint_cycle2 = vdp_next_vint(&context); if (vint_cycle2 != vint_cycle) { printf("VINT Cycle changed from %d to %d @ line %d, slot %d\n", vint_cycle, vint_cycle2, context.vcounter, context.hslot);; ret = 1; vint_cycle = vint_cycle2; } } printf("Result: %s\n", ret ? "failure" : "success"); return ret; }