Mercurial > repos > blastem
view wave.c @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 6e9d1a8c1b08 |
children | efc75ea79164 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include "wave.h" #include <stddef.h> #include <string.h> int wave_init(FILE * f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t num_channels) { wave_header header; memcpy(header.chunk.id, "RIFF", 4); memcpy(header.chunk.format, "WAVE", 4); header.chunk.size = 0; //This will be filled in later memcpy(header.format_header.id, "fmt ", 4); header.format_header.size = sizeof(wave_header) - (sizeof(header.chunk) + sizeof(header.data_header) + sizeof(header.format_header)); header.audio_format = 1; header.num_channels = num_channels; header.sample_rate = sample_rate; header.byte_rate = sample_rate * num_channels * (bits_per_sample/8); header.block_align = num_channels * (bits_per_sample/8); header.bits_per_sample = bits_per_sample; memcpy(header.data_header.id, "data", 4); header.data_header.size = 0;//This will be filled in later; return fwrite(&header, 1, sizeof(header), f) == sizeof(header); } int wave_finalize(FILE * f) { uint32_t size = ftell(f); fseek(f, offsetof(wave_header, chunk.size), SEEK_SET); size -= 8; if (fwrite(&size, sizeof(size), 1, f) != 1) { fclose(f); return 0; } fseek(f, offsetof(wave_header, data_header.size), SEEK_SET); size -= 36; if (fwrite(&size, sizeof(size), 1, f) != 1) { fclose(f); return 0; } fclose(f); return 1; }