view wave.c @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 6e9d1a8c1b08
children efc75ea79164
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include "wave.h"
#include <stddef.h>
#include <string.h>

int wave_init(FILE * f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t num_channels)
{
	wave_header header;
	memcpy(header.chunk.id, "RIFF", 4);
	memcpy(header.chunk.format, "WAVE", 4);
	header.chunk.size = 0; //This will be filled in later
	memcpy(header.format_header.id, "fmt ", 4);
	header.format_header.size = sizeof(wave_header) - (sizeof(header.chunk) + sizeof(header.data_header) + sizeof(header.format_header));
	header.audio_format = 1;
	header.num_channels = num_channels;
	header.sample_rate = sample_rate;
	header.byte_rate = sample_rate * num_channels * (bits_per_sample/8);
	header.block_align = num_channels * (bits_per_sample/8);
	header.bits_per_sample = bits_per_sample;
	memcpy(header.data_header.id, "data", 4);
	header.data_header.size = 0;//This will be filled in later;
	return fwrite(&header, 1, sizeof(header), f) == sizeof(header);
}

int wave_finalize(FILE * f)
{
	uint32_t size = ftell(f);
	fseek(f, offsetof(wave_header, chunk.size), SEEK_SET);
	size -= 8;
	if (fwrite(&size, sizeof(size), 1, f) != 1) {
		fclose(f);
		return 0;
	}
	fseek(f, offsetof(wave_header, data_header.size), SEEK_SET);
	size -= 36;
	if (fwrite(&size, sizeof(size), 1, f) != 1) {
		fclose(f);
		return 0;
	}
	fclose(f);
	return 1;
}