view zip.h @ 1863:d60f2d7c02a5

Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author Michael Pavone <pavone@retrodev.com>
date Tue, 14 May 2019 23:20:35 -0700
parents 7121daaa48c2
children
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#ifndef ZIP_H_
#define ZIP_H_

#include <stdint.h>
#include <stdio.h>

typedef struct {
	uint64_t compressed_size;
	uint64_t size;
	uint64_t local_header_off;
	char     *name;
	uint16_t compression_method;
} zip_entry;

typedef struct {
	zip_entry *entries;
	FILE      *file;
	uint32_t  num_entries;
} zip_file;

zip_file *zip_open(const char *filename);
uint8_t *zip_read(zip_file *f, uint32_t index, size_t *out_size);
void zip_close(zip_file *f);

#endif //ZIP_H_