view vdp.h @ 249:d94e6cd5a8a5

Forgot to commit zruntime a while back, adding it now.
author Mike Pavone <pavone@retrodev.com>
date Mon, 29 Apr 2013 00:59:32 -0700
parents d3266cee02c9
children e5e8b48ad157
line wrap: on
line source

#ifndef VDP_H_
#define VDP_H_

#include <stdint.h>
#include <stdio.h>

#define VDP_REGS 24
#define CRAM_SIZE 64
#define VSRAM_SIZE 40
#define VRAM_SIZE (64*1024)
#define LINEBUF_SIZE 320
#define FRAMEBUF_ENTRIES (320+27)*(240+27) //PAL active display + full border
#define FRAMEBUF_SIZE (FRAMEBUF_ENTRIES*sizeof(uint16_t))
#define MAX_DRAWS 40
#define MAX_DRAWS_H32 32
#define MAX_SPRITES_LINE 20
#define MAX_SPRITES_LINE_H32 16
#define MAX_SPRITES_FRAME 80
#define MAX_SPRITES_FRAME_H32 64

#define FBUF_SHADOW 0x0001
#define FBUF_HILIGHT 0x0010
#define FBUF_BIT_PRIORITY 0x1000
#define FBUF_SRC_MASK 0xE000
#define FBUF_SRC_A 0x0000
#define FBUF_SRC_W 0x2000
#define FBUF_SRC_B 0x4000
#define FBUF_SRC_S 0x6000
#define FBUF_SRC_BG 0x8000

#define MCLKS_LINE 3420

#define FLAG_DOT_OFLOW 0x1
#define FLAG_CAN_MASK  0x2
#define FLAG_MASKED    0x4
#define FLAG_WINDOW    0x8
#define FLAG_PENDING   0x10
#define FLAG_UNUSED_SLOT 0x20
#define FLAG_DMA_RUN   0x40
#define FLAG_DMA_PROG  0x80

#define DISPLAY_ENABLE 0x40

enum {
	REG_MODE_1=0,
	REG_MODE_2,
	REG_SCROLL_A,
	REG_WINDOW,
	REG_SCROLL_B,
	REG_SAT,
	REG_BG_COLOR,
	REG_HINT=0xA,
	REG_MODE_3,
	REG_MODE_4,
	REG_HSCROLL,
	REG_AUTOINC=0xF,
	REG_SCROLL,
	REG_WINDOW_H,
	REG_WINDOW_V,
	REG_DMALEN_L,
	REG_DMALEN_H,
	REG_DMASRC_L,
	REG_DMASRC_M,
	REG_DMASRC_H
} vdp_regs;

typedef struct {
	uint16_t address;
	int16_t x_pos;
	uint8_t pal_priority;
	uint8_t h_flip;
} sprite_draw;

typedef struct {
	uint8_t size;
	uint8_t index;
	int16_t y;
} sprite_info;

typedef struct {
	uint32_t cycle;
	uint16_t address;
	uint16_t value;
	uint8_t  cd;
	uint8_t  partial;
} fifo_entry;

typedef struct {
	fifo_entry  *fifo_cur;
	fifo_entry  *fifo_end;
	uint16_t    address;
	uint8_t     cd;
	uint8_t	    flags;
	uint8_t     regs[VDP_REGS];
	//cycle count in MCLKs
	uint32_t    cycles;
	uint8_t     *vdpmem;
	//stores 2-bit palette + 4-bit palette index + priority for current sprite line
	uint8_t     *linebuf;
	//stores 12-bit color + shadow/highlight bits
	uint16_t    *framebuf;
	uint16_t    cram[CRAM_SIZE];
	uint16_t    vsram[VSRAM_SIZE];
	uint8_t     latched_mode;
	uint16_t    hscroll_a;
	uint16_t    hscroll_b;
	uint8_t	    sprite_index;
	uint8_t     sprite_draws;
	int8_t      slot_counter;
	int8_t      cur_slot;
	sprite_draw sprite_draw_list[MAX_DRAWS];
	sprite_info sprite_info_list[MAX_SPRITES_LINE];
	uint16_t    col_1;
	uint16_t    col_2;
	uint16_t    dma_val;
	uint8_t     v_offset;
	uint8_t     dma_cd;
	uint8_t     *tmp_buf_a;
	uint8_t     *tmp_buf_b;
} vdp_context;

void init_vdp_context(vdp_context * context);
void vdp_run_context(vdp_context * context, uint32_t target_cycles);
//runs from current cycle count to VBLANK for the current mode, returns ending cycle count
uint32_t vdp_run_to_vblank(vdp_context * context);
//runs until the target cycle is reached or the current DMA operation has completed, whicever comes first
void vdp_run_dma_done(vdp_context * context, uint32_t target_cycles);
void vdp_load_savestate(vdp_context * context, FILE * state_file);
void vdp_save_state(vdp_context * context, FILE * outfile);
int vdp_control_port_write(vdp_context * context, uint16_t value);
int vdp_data_port_write(vdp_context * context, uint16_t value);
uint16_t vdp_control_port_read(vdp_context * context);
uint16_t vdp_data_port_read(vdp_context * context);
uint16_t vdp_hv_counter_read(vdp_context * context);
void vdp_adjust_cycles(vdp_context * context, uint32_t deduction);

#endif //VDP_H_