Mercurial > repos > blastem
view render_sdl.c @ 1069:dc05e3a7d8da
Updated special thanks
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 05 Aug 2016 23:10:16 -0700 |
parents | 624696318b5b |
children | 3a0f684891ae |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <math.h> #include "render.h" #include "blastem.h" #include "io.h" #include "util.h" #ifndef DISABLE_OPENGL #include <GL/glew.h> #endif SDL_Window *main_window; SDL_Renderer *main_renderer; SDL_Texture *main_texture; SDL_Rect main_clip; SDL_GLContext *main_context; int main_width, main_height, is_fullscreen; uint8_t render_dbg = 0; uint8_t debug_pal = 0; uint8_t render_gl = 1; uint8_t scanlines = 0; uint32_t last_frame = 0; uint32_t min_delay; uint32_t frame_delay = 1000/60; int16_t * current_psg = NULL; int16_t * current_ym = NULL; uint32_t buffer_samples, sample_rate; uint32_t missing_count; SDL_mutex * audio_mutex; SDL_cond * audio_ready; SDL_cond * psg_cond; SDL_cond * ym_cond; uint8_t quitting = 0; void audio_callback(void * userdata, uint8_t *byte_stream, int len) { //puts("audio_callback"); int16_t * stream = (int16_t *)byte_stream; int samples = len/(sizeof(int16_t)*2); int16_t * psg_buf, * ym_buf; uint8_t local_quit; SDL_LockMutex(audio_mutex); psg_buf = NULL; ym_buf = NULL; do { if (!psg_buf) { psg_buf = current_psg; current_psg = NULL; SDL_CondSignal(psg_cond); } if (!ym_buf) { ym_buf = current_ym; current_ym = NULL; SDL_CondSignal(ym_cond); } if (!quitting && (!psg_buf || !ym_buf)) { SDL_CondWait(audio_ready, audio_mutex); } } while(!quitting && (!psg_buf || !ym_buf)); local_quit = quitting; SDL_UnlockMutex(audio_mutex); if (!local_quit) { for (int i = 0; i < samples; i++) { *(stream++) = psg_buf[i] + *(ym_buf++); *(stream++) = psg_buf[i] + *(ym_buf++); } } } void render_close_audio() { SDL_LockMutex(audio_mutex); quitting = 1; SDL_CondSignal(audio_ready); SDL_UnlockMutex(audio_mutex); SDL_CloseAudio(); } static SDL_Joystick * joysticks[MAX_JOYSTICKS]; int render_width() { return main_width; } int render_height() { return main_height; } int render_fullscreen() { return is_fullscreen; } uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) { return 255 << 24 | r << 16 | g << 8 | b; } #ifndef DISABLE_OPENGL GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, at_pos; GLfloat vertex_data[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; const GLushort element_data[] = {0, 1, 2, 3}; GLuint load_shader(char * fname, GLenum shader_type) { char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname}; char * shader_path = alloc_concat_m(3, parts); FILE * f = fopen(shader_path, "rb"); free(shader_path); if (!f) { parts[0] = get_exe_dir(); parts[1] = "/shaders/"; shader_path = alloc_concat_m(3, parts); f = fopen(shader_path, "rb"); free(shader_path); if (!f) { warning("Failed to open shader file %s for reading\n", fname); return 0; } } long fsize = file_size(f); GLchar * text = malloc(fsize); if (fread(text, 1, fsize, f) != fsize) { warning("Error reading from shader file %s\n", fname); free(text); return 0; } GLuint ret = glCreateShader(shader_type); glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize); free(text); glCompileShader(ret); GLint compile_status, loglen; glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status); if (!compile_status) { glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen); text = malloc(loglen); glGetShaderInfoLog(ret, loglen, NULL, text); warning("Shader %s failed to compile:\n%s\n", fname, text); free(text); glDeleteShader(ret); return 0; } return ret; } #endif void render_alloc_surfaces(vdp_context * context) { static uint8_t texture_init; context->oddbuf = context->framebuf = malloc(512 * 256 * 4 * 2); memset(context->oddbuf, 0, 512 * 256 * 4 * 2); context->evenbuf = ((char *)context->oddbuf) + 512 * 256 * 4; if (texture_init) { return; } texture_init = 1; #ifndef DISABLE_OPENGL if (render_gl) { glGenTextures(3, textures); for (int i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, textures[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (i < 2) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 256, 0, GL_BGRA, GL_UNSIGNED_BYTE, i ? context->evenbuf : context->oddbuf); } else { uint32_t blank = 255 << 24; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank); } } glGenBuffers(2, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW); tern_val def = {.ptrval = "default.v.glsl"}; vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def).ptrval, GL_VERTEX_SHADER); def.ptrval = "default.f.glsl"; fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def).ptrval, GL_FRAGMENT_SHADER); program = glCreateProgram(); glAttachShader(program, vshader); glAttachShader(program, fshader); glLinkProgram(program); GLint link_status; glGetProgramiv(program, GL_LINK_STATUS, &link_status); if (!link_status) { fputs("Failed to link shader program\n", stderr); exit(1); } un_textures[0] = glGetUniformLocation(program, "textures[0]"); un_textures[1] = glGetUniformLocation(program, "textures[1]"); un_width = glGetUniformLocation(program, "width"); at_pos = glGetAttribLocation(program, "pos"); } else { #endif /* height=480 to fit interlaced output */ main_texture = SDL_CreateTexture(main_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 480); #ifndef DISABLE_OPENGL } #endif } void render_free_surfaces(vdp_context *context) { free(context->framebuf); } char * caption = NULL; char * fps_caption = NULL; static void render_quit() { render_close_audio(); #ifdef DISABLE_OPENGL SDL_DestroyTexture(main_texture); #endif } void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { fatal_error("Unable to init SDL: %s\n", SDL_GetError()); } atexit(SDL_Quit); printf("width: %d, height: %d\n", width, height); uint32_t flags = 0; if (fullscreen) { flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; SDL_DisplayMode mode; //TODO: Multiple monitor support SDL_GetCurrentDisplayMode(0, &mode); //the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP //but that doesn't seem to work right when using OpenGL, at least on Linux anyway width = mode.w; height = mode.h; } main_width = width; main_height = height; is_fullscreen = fullscreen; render_gl = 0; tern_val def = {.ptrval = "off"}; char *vsync = tern_find_path_default(config, "video\0vsync\0", def).ptrval; #ifndef DISABLE_OPENGL flags |= SDL_WINDOW_OPENGL; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags); if (!main_window) { fatal_error("Unable to create SDL window: %s\n", SDL_GetError()); } main_context = SDL_GL_CreateContext(main_window); GLenum res = glewInit(); if (res != GLEW_OK) { warning("Initialization of GLEW failed with code %d\n", res); } if (res == GLEW_OK && GLEW_VERSION_2_0) { render_gl = 1; if (!strcmp("tear", vsync)) { if (SDL_GL_SetSwapInterval(-1) < 0) { warning("late tear is not available (%s), using normal vsync\n", SDL_GetError()); vsync = "on"; } else { vsync = NULL; } } if (vsync) { if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) { warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError()); } } } else { warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n"); #endif flags = SDL_RENDERER_ACCELERATED; if (!strcmp("on", vsync) || !strcmp("tear", vsync)) { flags |= SDL_RENDERER_PRESENTVSYNC; } main_renderer = SDL_CreateRenderer(main_window, -1, flags); if (!main_window || !main_renderer) { fatal_error("unable to create SDL window: %s\n", SDL_GetError()); } main_clip.x = main_clip.y = 0; main_clip.w = width; main_clip.h = height; #ifndef DISABLE_OPENGL } #endif SDL_GetWindowSize(main_window, &width, &height); printf("Window created with size: %d x %d\n", width, height); float src_aspect = 4.0/3.0; float aspect = (float)width / height; def.ptrval = "normal"; int stretch = fabs(aspect - src_aspect) > 0.01 && !strcmp(tern_find_path_default(config, "video\0aspect\0", def).ptrval, "stretch"); if (!stretch) { #ifndef DISABLE_OPENGL if (render_gl) { for (int i = 0; i < 4; i++) { if (aspect > src_aspect) { vertex_data[i*2] *= src_aspect/aspect; } else { vertex_data[i*2+1] *= aspect/src_aspect; } } } else { #endif float scale_x = (float)width / 320.0; float scale_y = (float)height / 240.0; float scale = scale_x > scale_y ? scale_y : scale_x; main_clip.w = 320.0 * scale; main_clip.h = 240.0 * scale; main_clip.x = (width - main_clip.w) / 2; main_clip.y = (height - main_clip.h) / 2; #ifndef DISABLE_OPENGL } #endif } def.ptrval = "off"; scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def).ptrval, "on"); caption = title; min_delay = 0; for (int i = 0; i < 100; i++) { uint32_t start = SDL_GetTicks(); SDL_Delay(1); uint32_t delay = SDL_GetTicks()-start; if (delay > min_delay) { min_delay = delay; } } if (!min_delay) { min_delay = 1; } printf("minimum delay: %d\n", min_delay); frame_delay = 1000/fps; audio_mutex = SDL_CreateMutex(); psg_cond = SDL_CreateCond(); ym_cond = SDL_CreateCond(); audio_ready = SDL_CreateCond(); SDL_AudioSpec desired, actual; char * rate_str = tern_find_path(config, "audio\0rate\0").ptrval; int rate = rate_str ? atoi(rate_str) : 0; if (!rate) { rate = 48000; } desired.freq = rate; desired.format = AUDIO_S16SYS; desired.channels = 2; char * samples_str = tern_find_path(config, "audio\0buffer\0").ptrval; int samples = samples_str ? atoi(samples_str) : 0; if (!samples) { samples = 512; } printf("config says: %d\n", samples); desired.samples = samples*2; desired.callback = audio_callback; desired.userdata = NULL; if (SDL_OpenAudio(&desired, &actual) < 0) { fatal_error("Unable to open SDL audio: %s\n", SDL_GetError()); } buffer_samples = actual.samples; sample_rate = actual.freq; printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples); SDL_PauseAudio(0); SDL_JoystickEventState(SDL_ENABLE); atexit(render_quit); } void render_update_caption(char *title) { caption = title; free(fps_caption); fps_caption = NULL; } void render_context(vdp_context * context) { int width = context->regs[REG_MODE_4] & BIT_H40 ? 320.0f : 256.0f; int height = 240; last_frame = SDL_GetTicks(); #ifndef DISABLE_OPENGL if (render_gl) { glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);; glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, textures[0]); glUniform1i(un_textures[0], 0); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textures[(context->regs[REG_MODE_4] & BIT_INTERLACE) ? 1 : scanlines ? 2 : 0]); glUniform1i(un_textures[1], 1); glUniform1f(un_width, width); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0); glEnableVertexAttribArray(at_pos); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0); glDisableVertexAttribArray(at_pos); SDL_GL_SwapWindow(main_window); } else { #endif SDL_Rect area; area.x = area.y = 0; area.w = width; area.h = height; if (context->regs[REG_MODE_4] & BIT_INTERLACE) { unsigned skip; uint32_t *src = (uint32_t*)context->framebuf; uint8_t *dst; int i; area.h *= 2; SDL_LockTexture(main_texture, &area, (void**)&dst, &skip); if (context->framebuf == context->evenbuf) dst += skip; skip *= 2; for (i = 0; i < 240; ++i) { memcpy(dst, src, width*sizeof(uint32_t)); src += 320; dst += skip; } SDL_UnlockTexture(main_texture); } else /* possibly faster path for non-interlaced output */ SDL_UpdateTexture(main_texture, &area, context->framebuf, 320*sizeof(uint32_t)); SDL_RenderClear(main_renderer); SDL_RenderCopy(main_renderer, main_texture, &area, &main_clip); SDL_RenderPresent(main_renderer); #ifndef DISABLE_OPENGL } #endif if (context->regs[REG_MODE_4] & BIT_INTERLACE) { context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf; } } void render_wait_quit(vdp_context * context) { SDL_Event event; while(SDL_WaitEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_LEFTBRACKET) { render_dbg++; if (render_dbg == 4) { render_dbg = 0; } render_context(context); } else if(event.key.keysym.sym == SDLK_RIGHTBRACKET) { debug_pal++; if (debug_pal == 4) { debug_pal = 0; } } break; case SDL_QUIT: return; } } } void render_debug_mode(uint8_t mode) { if (mode < 4) { render_dbg = mode; } } void render_debug_pal(uint8_t pal) { if (pal < 4) { debug_pal = pal; } } int find_joystick_index(SDL_JoystickID instanceID) { for (int i = 0; i < MAX_JOYSTICKS; i++) { if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) { return i; } } return -1; } int lowest_unused_joystick_index() { for (int i = 0; i < MAX_JOYSTICKS; i++) { if (!joysticks[i]) { return i; } } return -1; } uint8_t scancode_map[SDL_NUM_SCANCODES] = { [SDL_SCANCODE_A] = 0x1C, [SDL_SCANCODE_B] = 0x32, [SDL_SCANCODE_C] = 0x21, [SDL_SCANCODE_D] = 0x23, [SDL_SCANCODE_E] = 0x24, [SDL_SCANCODE_F] = 0x28, [SDL_SCANCODE_G] = 0x34, [SDL_SCANCODE_H] = 0x33, [SDL_SCANCODE_I] = 0x43, [SDL_SCANCODE_J] = 0x3B, [SDL_SCANCODE_K] = 0x42, [SDL_SCANCODE_L] = 0x4B, [SDL_SCANCODE_M] = 0x3A, [SDL_SCANCODE_N] = 0x31, [SDL_SCANCODE_O] = 0x44, [SDL_SCANCODE_P] = 0x4D, [SDL_SCANCODE_Q] = 0x15, [SDL_SCANCODE_R] = 0x2D, [SDL_SCANCODE_S] = 0x1B, [SDL_SCANCODE_T] = 0x2C, [SDL_SCANCODE_U] = 0x3C, [SDL_SCANCODE_V] = 0x2A, [SDL_SCANCODE_W] = 0x1D, [SDL_SCANCODE_X] = 0x22, [SDL_SCANCODE_Y] = 0x35, [SDL_SCANCODE_Z] = 0x1A, [SDL_SCANCODE_1] = 0x16, [SDL_SCANCODE_2] = 0x1E, [SDL_SCANCODE_3] = 0x26, [SDL_SCANCODE_4] = 0x25, [SDL_SCANCODE_5] = 0x2E, [SDL_SCANCODE_6] = 0x36, [SDL_SCANCODE_7] = 0x3D, [SDL_SCANCODE_8] = 0x3E, [SDL_SCANCODE_9] = 0x46, [SDL_SCANCODE_0] = 0x45, [SDL_SCANCODE_RETURN] = 0x5A, [SDL_SCANCODE_ESCAPE] = 0x76, [SDL_SCANCODE_SPACE] = 0x29, [SDL_SCANCODE_TAB] = 0x0D, [SDL_SCANCODE_BACKSPACE] = 0x66, [SDL_SCANCODE_MINUS] = 0x4E, [SDL_SCANCODE_EQUALS] = 0x55, [SDL_SCANCODE_LEFTBRACKET] = 0x54, [SDL_SCANCODE_RIGHTBRACKET] = 0x5B, [SDL_SCANCODE_BACKSLASH] = 0x5D, [SDL_SCANCODE_SEMICOLON] = 0x4C, [SDL_SCANCODE_APOSTROPHE] = 0x52, [SDL_SCANCODE_GRAVE] = 0x0E, [SDL_SCANCODE_COMMA] = 0x41, [SDL_SCANCODE_PERIOD] = 0x49, [SDL_SCANCODE_SLASH] = 0x4A, [SDL_SCANCODE_CAPSLOCK] = 0x58, [SDL_SCANCODE_F1] = 0x05, [SDL_SCANCODE_F2] = 0x06, [SDL_SCANCODE_F3] = 0x04, [SDL_SCANCODE_F4] = 0x0C, [SDL_SCANCODE_F5] = 0x03, [SDL_SCANCODE_F6] = 0x0B, [SDL_SCANCODE_F7] = 0x83, [SDL_SCANCODE_F8] = 0x0A, [SDL_SCANCODE_F9] = 0x01, [SDL_SCANCODE_F10] = 0x09, [SDL_SCANCODE_F11] = 0x78, [SDL_SCANCODE_F12] = 0x07, [SDL_SCANCODE_LCTRL] = 0x14, [SDL_SCANCODE_LSHIFT] = 0x12, [SDL_SCANCODE_LALT] = 0x11, [SDL_SCANCODE_RCTRL] = 0x18, [SDL_SCANCODE_RSHIFT] = 0x59, [SDL_SCANCODE_RALT] = 0x17, [SDL_SCANCODE_INSERT] = 0x81, [SDL_SCANCODE_PAUSE] = 0x82, [SDL_SCANCODE_PRINTSCREEN] = 0x84, [SDL_SCANCODE_SCROLLLOCK] = 0x7E, [SDL_SCANCODE_DELETE] = 0x85, [SDL_SCANCODE_LEFT] = 0x86, [SDL_SCANCODE_HOME] = 0x87, [SDL_SCANCODE_END] = 0x88, [SDL_SCANCODE_UP] = 0x89, [SDL_SCANCODE_DOWN] = 0x8A, [SDL_SCANCODE_PAGEUP] = 0x8B, [SDL_SCANCODE_PAGEDOWN] = 0x8C, [SDL_SCANCODE_RIGHT] = 0x8D, [SDL_SCANCODE_NUMLOCKCLEAR] = 0x77, [SDL_SCANCODE_KP_DIVIDE] = 0x80, [SDL_SCANCODE_KP_MULTIPLY] = 0x7C, [SDL_SCANCODE_KP_MINUS] = 0x7B, [SDL_SCANCODE_KP_PLUS] = 0x79, [SDL_SCANCODE_KP_ENTER] = 0x19, [SDL_SCANCODE_KP_1] = 0x69, [SDL_SCANCODE_KP_2] = 0x72, [SDL_SCANCODE_KP_3] = 0x7A, [SDL_SCANCODE_KP_4] = 0x6B, [SDL_SCANCODE_KP_5] = 0x73, [SDL_SCANCODE_KP_6] = 0x74, [SDL_SCANCODE_KP_7] = 0x6C, [SDL_SCANCODE_KP_8] = 0x75, [SDL_SCANCODE_KP_9] = 0x7D, [SDL_SCANCODE_KP_0] = 0x70, [SDL_SCANCODE_KP_PERIOD] = 0x71, }; int32_t handle_event(SDL_Event *event) { switch (event->type) { case SDL_KEYDOWN: handle_keydown(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); break; case SDL_KEYUP: handle_keyup(event->key.keysym.sym, scancode_map[event->key.keysym.scancode]); break; case SDL_JOYBUTTONDOWN: handle_joydown(find_joystick_index(event->jbutton.which), event->jbutton.button); break; case SDL_JOYBUTTONUP: handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button); break; case SDL_JOYHATMOTION: handle_joy_dpad(find_joystick_index(event->jbutton.which), event->jhat.hat, event->jhat.value); break; case SDL_JOYDEVICEADDED: if (event->jdevice.which < MAX_JOYSTICKS) { int index = lowest_unused_joystick_index(); if (index >= 0) { SDL_Joystick * joy = joysticks[index] = SDL_JoystickOpen(event->jdevice.which); if (joy) { printf("Joystick %d added: %s\n", index, SDL_JoystickName(joy)); printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy)); } } } break; case SDL_JOYDEVICEREMOVED: { int index = find_joystick_index(event->jdevice.which); if (index >= 0) { SDL_JoystickClose(joysticks[index]); joysticks[index] = NULL; printf("Joystick %d removed\n", index); } else { printf("Failed to find removed joystick with instance ID: %d\n", index); } break; } case SDL_MOUSEMOTION: handle_mouse_moved(event->motion.which, event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel); break; case SDL_MOUSEBUTTONDOWN: handle_mousedown(event->button.which, event->button.button); break; case SDL_MOUSEBUTTONUP: handle_mouseup(event->button.which, event->button.button); break; case SDL_QUIT: puts(""); exit(0); } return 0; } uint32_t frame_counter = 0; uint32_t start = 0; #ifdef __ANDROID__ #define FPS_INTERVAL 10000 #else #define FPS_INTERVAL 1000 #endif int wait_render_frame(vdp_context * context, int frame_limit) { SDL_Event event; int ret = 0; while(SDL_PollEvent(&event)) { ret = handle_event(&event); } if (frame_limit) { //TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS uint32_t current = SDL_GetTicks(); uint32_t desired = last_frame + frame_delay; if (current < desired) { uint32_t delay = last_frame + frame_delay - current; if (delay > min_delay) { SDL_Delay((delay/min_delay)*min_delay); } while ((desired) >= SDL_GetTicks()) { } } } render_context(context); frame_counter++; if ((last_frame - start) > FPS_INTERVAL) { if (start && (last_frame-start)) { #ifdef __ANDROID__ info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); #else if (!fps_caption) { fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1); } sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); SDL_SetWindowTitle(main_window, fps_caption); #endif } start = last_frame; frame_counter = 0; } return ret; } void process_events() { SDL_Event event; while(SDL_PollEvent(&event)) { handle_event(&event); } } void render_wait_psg(psg_context * context) { SDL_LockMutex(audio_mutex); while (current_psg != NULL) { SDL_CondWait(psg_cond, audio_mutex); } current_psg = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_psg; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } void render_wait_ym(ym2612_context * context) { SDL_LockMutex(audio_mutex); while (current_ym != NULL) { SDL_CondWait(ym_cond, audio_mutex); } current_ym = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_ym; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } void render_fps(uint32_t fps) { frame_delay = 1000/fps; } uint32_t render_audio_buffer() { return buffer_samples; } uint32_t render_sample_rate() { return sample_rate; } void render_errorbox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL); } void render_warnbox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL); } void render_infobox(char *title, char *message) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL); }