view shaders/crt.v.glsl @ 2587:e04c7e753bf6

Implement divs and divu in new CPU core
author Michael Pavone <pavone@retrodev.com>
date Sat, 08 Feb 2025 20:04:18 -0800
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
varying mediump vec2 screencoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
	screencoord = sign(pos);
}