view shaders/default.f.glsl @ 1997:e08c489d5602

Fix regressions from most recent address/cd latch change. Need to do more research still, but probably good enough for now
author Mike Pavone <pavone@retrodev.com>
date Sun, 28 Jun 2020 21:31:09 -0700
parents f3cca4b3f17a
children
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uniform sampler2D textures[2];
uniform mediump vec2 texsize;

varying mediump vec2 texcoord;

void main()
{
	mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y);
	mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y);
	gl_FragColor = mix(
		texture2D(textures[1], modifiedCoord1),
		texture2D(textures[0], modifiedCoord0),
		(sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5
	);
}