view shaders/extra_window.v.glsl @ 2559:e534423bd20d

Disable KMOD debug registers when not emulating an MD VDP
author Michael Pavone <pavone@retrodev.com>
date Sun, 19 Jan 2025 22:28:32 -0800
parents aa888682faa0
children
line wrap: on
line source


attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = vec2(width * uv[0], height * uv[1]);
}