Mercurial > repos > blastem
view render_sdl.c @ 435:e68efe35d147
Updated todo list
author | Mike Pavone <pavone@retrodev.com> |
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date | Thu, 11 Jul 2013 08:34:38 -0700 |
parents | 18cde14e8c10 |
children | cc754a309ead |
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#include <stdlib.h> #include <stdio.h> #include "render.h" #include "blastem.h" #include "io.h" SDL_Surface *screen; uint8_t render_dbg = 0; uint8_t debug_pal = 0; uint32_t last_frame = 0; uint32_t min_delay; uint32_t frame_delay = 1000/60; int16_t * current_psg = NULL; int16_t * current_ym = NULL; uint32_t buffer_samples, sample_rate; uint32_t missing_count; SDL_mutex * audio_mutex; SDL_cond * audio_ready; SDL_cond * psg_cond; SDL_cond * ym_cond; uint8_t quitting = 0; void audio_callback(void * userdata, uint8_t *byte_stream, int len) { //puts("audio_callback"); int16_t * stream = (int16_t *)byte_stream; int samples = len/(sizeof(int16_t)*2); int16_t * psg_buf, * ym_buf; uint8_t local_quit; SDL_LockMutex(audio_mutex); psg_buf = NULL; ym_buf = NULL; do { if (!psg_buf) { psg_buf = current_psg; current_psg = NULL; SDL_CondSignal(psg_cond); } if (!ym_buf) { ym_buf = current_ym; current_ym = NULL; SDL_CondSignal(ym_cond); } if (!quitting && (!psg_buf || !ym_buf)) { SDL_CondWait(audio_ready, audio_mutex); } } while(!quitting && (!psg_buf || !ym_buf)); local_quit = quitting; SDL_UnlockMutex(audio_mutex); if (!local_quit) { for (int i = 0; i < samples; i++) { *(stream++) = psg_buf[i] + *(ym_buf++); *(stream++) = psg_buf[i] + *(ym_buf++); } } } void render_close_audio() { SDL_LockMutex(audio_mutex); quitting = 1; SDL_CondSignal(audio_ready); SDL_UnlockMutex(audio_mutex); SDL_CloseAudio(); } SDL_Joystick * joysticks[MAX_JOYSTICKS]; int num_joysticks; int render_num_joysticks() { return num_joysticks; } uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b) { return SDL_MapRGB(screen->format, r, g, b); } uint8_t render_depth() { return screen->format->BytesPerPixel * 8; } void render_init(int width, int height, char * title, uint32_t fps) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); atexit(render_close_audio); printf("width: %d, height: %d\n", width, height); screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE | SDL_ANYFORMAT); if (!screen) { fprintf(stderr, "Unable to get SDL surface: %s\n", SDL_GetError()); exit(1); } if (screen->format->BytesPerPixel != 2 && screen->format->BytesPerPixel != 4) { fprintf(stderr, "BlastEm requires a 16-bit or 32-bit surface, SDL returned a %d-bit surface\n", screen->format->BytesPerPixel * 8); exit(1); } SDL_WM_SetCaption(title, title); min_delay = 0; for (int i = 0; i < 100; i++) { uint32_t start = SDL_GetTicks(); SDL_Delay(1); uint32_t delay = SDL_GetTicks()-start; if (delay > min_delay) { min_delay = delay; } } if (!min_delay) { min_delay = 1; } printf("minimum delay: %d\n", min_delay); frame_delay = 1000/fps; audio_mutex = SDL_CreateMutex(); psg_cond = SDL_CreateCond(); ym_cond = SDL_CreateCond(); audio_ready = SDL_CreateCond(); SDL_AudioSpec desired, actual; desired.freq = 48000; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 2048;//1024; desired.callback = audio_callback; desired.userdata = NULL; if (SDL_OpenAudio(&desired, &actual) < 0) { fprintf(stderr, "Unable to open SDL audio: %s\n", SDL_GetError()); exit(1); } buffer_samples = actual.samples; sample_rate = actual.freq; printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples); SDL_PauseAudio(0); num_joysticks = SDL_NumJoysticks(); if (num_joysticks > MAX_JOYSTICKS) { num_joysticks = MAX_JOYSTICKS; } for (int i = 0; i < num_joysticks; i++) { printf("Joystick %d: %s\n", i, SDL_JoystickName(i)); SDL_Joystick * joy = joysticks[i] = SDL_JoystickOpen(i); if (joy) { printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy)); } } SDL_JoystickEventState(SDL_ENABLE); } uint32_t blankbuf[320*240]; void render_context(vdp_context * context) { uint16_t *buf_16; uint32_t *buf_32; uint8_t b,g,r; last_frame = SDL_GetTicks(); if (SDL_MUSTLOCK(screen)) { if (SDL_LockSurface(screen) < 0) { return; } } uint16_t repeat_x = screen->clip_rect.w / 320; uint16_t repeat_y = screen->clip_rect.h / 240; if (repeat_x > repeat_y) { repeat_x = repeat_y; } else { repeat_y = repeat_x; } int othermask = repeat_y >> 1; if (screen->format->BytesPerPixel == 2) { uint16_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint16_t *)blankbuf; uint16_t * oddbuf = context->oddbuf; buf_16 = (uint16_t *)screen->pixels; for (int y = 0; y < 240; y++) { for (int i = 0; i < repeat_y; i++,buf_16 += screen->pitch/2) { uint16_t *line = buf_16; uint16_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; for (int x = 0; x < 320; x++) { uint16_t color = *(src_line++); for (int j = 0; j < repeat_x; j++) { *(line++) = color; } } } } } else { uint32_t *otherbuf = (context->regs[REG_MODE_4] & BIT_INTERLACE) ? context->evenbuf : (uint32_t *)blankbuf; uint32_t * oddbuf = context->oddbuf; buf_32 = (uint32_t *)screen->pixels; for (int y = 0; y < 240; y++) { for (int i = 0; i < repeat_y; i++,buf_32 += screen->pitch/4) { uint32_t *line = buf_32; uint32_t *src_line = (i & othermask ? otherbuf : oddbuf) + y * 320; for (int x = 0; x < 320; x++) { uint32_t color = *(src_line++); for (int j = 0; j < repeat_x; j++) { *(line++) = color; } } } } } if ( SDL_MUSTLOCK(screen) ) { SDL_UnlockSurface(screen); } SDL_UpdateRect(screen, 0, 0, screen->clip_rect.w, screen->clip_rect.h); if (context->regs[REG_MODE_4] & BIT_INTERLACE) { context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf; } } int render_joystick_num_buttons(int joystick) { if (joystick >= num_joysticks) { return 0; } return SDL_JoystickNumButtons(joysticks[joystick]); } int render_joystick_num_hats(int joystick) { if (joystick >= num_joysticks) { return 0; } return SDL_JoystickNumHats(joysticks[joystick]); } void render_wait_quit(vdp_context * context) { SDL_Event event; while(SDL_WaitEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_LEFTBRACKET) { render_dbg++; if (render_dbg == 4) { render_dbg = 0; } render_context(context); } else if(event.key.keysym.sym == SDLK_RIGHTBRACKET) { debug_pal++; if (debug_pal == 4) { debug_pal = 0; } } break; case SDL_QUIT: return; } } } void render_debug_mode(uint8_t mode) { if (mode < 4) { render_dbg = mode; } } void render_debug_pal(uint8_t pal) { if (pal < 4) { debug_pal = pal; } } int32_t handle_event(SDL_Event *event) { switch (event->type) { case SDL_KEYDOWN: handle_keydown(event->key.keysym.sym); break; case SDL_KEYUP: handle_keyup(event->key.keysym.sym); break; case SDL_JOYBUTTONDOWN: handle_joydown(event->jbutton.which, event->jbutton.button); break; case SDL_JOYBUTTONUP: handle_joyup(event->jbutton.which, event->jbutton.button); break; case SDL_JOYHATMOTION: handle_joy_dpad(event->jbutton.which, event->jhat.hat, event->jhat.value); break; case SDL_QUIT: puts(""); exit(0); } return 0; } uint32_t frame_counter = 0; uint32_t start = 0; int wait_render_frame(vdp_context * context, int frame_limit) { SDL_Event event; int ret = 0; while(SDL_PollEvent(&event)) { ret = handle_event(&event); } if (frame_limit) { //TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS uint32_t current = SDL_GetTicks(); uint32_t desired = last_frame + frame_delay; if (current < desired) { uint32_t delay = last_frame + frame_delay - current; if (delay > min_delay) { SDL_Delay((delay/min_delay)*min_delay); } while ((desired) >= SDL_GetTicks()) { } } } render_context(context); //TODO: Figure out why this causes segfaults /*frame_counter++; if ((last_frame - start) > 1000) { if (start && (last_frame-start)) { printf("\r%f fps", ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0)); fflush(stdout); } start = last_frame; frame_counter = 0; }*/ return ret; } void process_events() { SDL_Event event; while(SDL_PollEvent(&event)) { handle_event(&event); } } void render_wait_psg(psg_context * context) { SDL_LockMutex(audio_mutex); while (current_psg != NULL) { SDL_CondWait(psg_cond, audio_mutex); } current_psg = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_psg; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } void render_wait_ym(ym2612_context * context) { SDL_LockMutex(audio_mutex); while (current_ym != NULL) { SDL_CondWait(ym_cond, audio_mutex); } current_ym = context->audio_buffer; SDL_CondSignal(audio_ready); context->audio_buffer = context->back_buffer; context->back_buffer = current_ym; SDL_UnlockMutex(audio_mutex); context->buffer_pos = 0; } void render_fps(uint32_t fps) { frame_delay = 1000/fps; } uint32_t render_audio_buffer() { return buffer_samples; } uint32_t render_sample_rate() { return sample_rate; }