view gdb_remote.h @ 1405:ee19270495e8

Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:56:07 -0700
parents 85a90964b557
children
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#ifndef GDB_REMOTE_H_
#define GDB_REMOTE_H_
#include "genesis.h"

void gdb_remote_init(void);
void gdb_debug_enter(m68k_context * context, uint32_t pc);

#endif //GDB_REMOTE_H_