Mercurial > repos > blastem
view hash.h @ 1405:ee19270495e8
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:56:07 -0700 |
parents | 5ceb316c479a |
children |
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#ifndef HASH_H_ #define HASH_H_ #include <stdint.h> //NOTE: This is only intended for use in file identification //Please do not use this in a cryptographic setting as no attempts have been //made at avoiding side channel attacks void sha1(uint8_t *data, uint64_t size, uint8_t *out); #endif //HASH_H_