Mercurial > repos > blastem
view realtec.h @ 1405:ee19270495e8
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:56:07 -0700 |
parents | 23c94f5266d1 |
children | 14a2834d010c |
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#ifndef REALTEC_H_ #define REALTEC_H_ uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size); rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks); #endif //REALTEC_H_