view sega_mapper.h @ 1848:ef3d368d59b0

16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fix
author Michael Pavone <pavone@retrodev.com>
date Tue, 23 Apr 2019 18:37:08 -0700
parents 14a2834d010c
children 3748a2a8a4b7
line wrap: on
line source

#ifndef SEGA_MAPPER_H_
#define SEGA_MAPPER_H_
#include "serialize.h"

uint16_t read_sram_w(uint32_t address, m68k_context * context);
uint8_t read_sram_b(uint32_t address, m68k_context * context);
m68k_context * write_sram_area_w(uint32_t address, m68k_context * context, uint16_t value);
m68k_context * write_sram_area_b(uint32_t address, m68k_context * context, uint8_t value);
m68k_context * write_bank_reg_w(uint32_t address, m68k_context * context, uint16_t value);
m68k_context * write_bank_reg_b(uint32_t address, m68k_context * context, uint8_t value);
void sega_mapper_serialize(genesis_context *gen, serialize_buffer *buf);
void sega_mapper_deserialize(deserialize_buffer *buf, genesis_context *gen);

#endif //SEGA_MAPPER_H_