view gdb_remote.h @ 1404:f9fbd0d16df2

Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:43:44 -0700
parents 85a90964b557
children
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#ifndef GDB_REMOTE_H_
#define GDB_REMOTE_H_
#include "genesis.h"

void gdb_remote_init(void);
void gdb_debug_enter(m68k_context * context, uint32_t pc);

#endif //GDB_REMOTE_H_