Mercurial > repos > blastem
view ppm.h @ 1404:f9fbd0d16df2
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 17 Jun 2017 15:43:44 -0700 |
parents | 5f65a16c23ff |
children | da2e06c42d16 |
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#ifndef PPM_H_ #define PPM_H_ void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); #endif //PPM_H_