view realtec.h @ 1404:f9fbd0d16df2

Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Jun 2017 15:43:44 -0700
parents 23c94f5266d1
children 14a2834d010c
line wrap: on
line source

#ifndef REALTEC_H_
#define REALTEC_H_

uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size);
rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks);

#endif //REALTEC_H_