view shaders/default.v.glsl @ 1719:fb5ae8c20b85

Fix cp instruction in new Z80 core and implement its DD/FD prefixes
author Michael Pavone <pavone@retrodev.com>
date Wed, 30 Jan 2019 21:47:35 -0800
parents fa9ae059e4d3
children f3cca4b3f17a
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}