view shaders/extra_window.f.glsl @ 2609:fbb5115b1a27

Fix issues in CPU DSL that caused regressions in Z80 core
author Michael Pavone <pavone@retrodev.com>
date Sat, 15 Feb 2025 01:35:38 -0800
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}