view render_sdl.c @ 1004:fc000f245cc8

Set vsync state based on config file rather than just using whatever the system decides for us.
author Michael Pavone <pavone@retrodev.com>
date Sun, 01 May 2016 14:59:40 -0700
parents 534f522a1162
children 7267bc1ab547
line wrap: on
line source

/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "render.h"
#include "blastem.h"
#include "io.h"
#include "util.h"

#ifndef DISABLE_OPENGL
#include <GL/glew.h>
#endif

SDL_Window *main_window;
SDL_Renderer *main_renderer;
SDL_Texture  *main_texture;
SDL_Rect      main_clip;
SDL_GLContext *main_context;

int main_width, main_height, is_fullscreen;

uint8_t render_dbg = 0;
uint8_t debug_pal = 0;
uint8_t render_gl = 1;
uint8_t scanlines = 0;

uint32_t last_frame = 0;

uint32_t min_delay;
uint32_t frame_delay = 1000/60;

int16_t * current_psg = NULL;
int16_t * current_ym = NULL;

uint32_t buffer_samples, sample_rate;
uint32_t missing_count;

SDL_mutex * audio_mutex;
SDL_cond * audio_ready;
SDL_cond * psg_cond;
SDL_cond * ym_cond;
uint8_t quitting = 0;

void audio_callback(void * userdata, uint8_t *byte_stream, int len)
{
	//puts("audio_callback");
	int16_t * stream = (int16_t *)byte_stream;
	int samples = len/(sizeof(int16_t)*2);
	int16_t * psg_buf, * ym_buf;
	uint8_t local_quit;
	SDL_LockMutex(audio_mutex);
		psg_buf = NULL;
		ym_buf = NULL;
		do {
			if (!psg_buf) {
				psg_buf = current_psg;
				current_psg = NULL;
				SDL_CondSignal(psg_cond);
			}
			if (!ym_buf) {
				ym_buf = current_ym;
				current_ym = NULL;
				SDL_CondSignal(ym_cond);
			}
			if (!quitting && (!psg_buf || !ym_buf)) {
				SDL_CondWait(audio_ready, audio_mutex);
			}
		} while(!quitting && (!psg_buf || !ym_buf));

		local_quit = quitting;
	SDL_UnlockMutex(audio_mutex);
	if (!local_quit) {
		for (int i = 0; i < samples; i++) {
			*(stream++) = psg_buf[i] + *(ym_buf++);
			*(stream++) = psg_buf[i] + *(ym_buf++);
		}
	}
}

void render_close_audio()
{
	SDL_LockMutex(audio_mutex);
		quitting = 1;
		SDL_CondSignal(audio_ready);
	SDL_UnlockMutex(audio_mutex);
	SDL_CloseAudio();
}

static SDL_Joystick * joysticks[MAX_JOYSTICKS];

int render_width()
{
	return main_width;
}

int render_height()
{
	return main_height;
}

int render_fullscreen()
{
	return is_fullscreen;
}

uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b)
{
	return 255 << 24 | r << 16 | g << 8 | b;
}

#ifndef DISABLE_OPENGL
GLuint textures[3], buffers[2], vshader, fshader, program, un_textures[2], un_width, at_pos;

GLfloat vertex_data[] = {
	-1.0f, -1.0f,
	 1.0f, -1.0f,
	-1.0f,  1.0f,
	 1.0f,  1.0f
};

const GLushort element_data[] = {0, 1, 2, 3};

GLuint load_shader(char * fname, GLenum shader_type)
{
	char const * parts[] = {get_home_dir(), "/.config/blastem/shaders/", fname};
	char * shader_path = alloc_concat_m(3, parts);
	FILE * f = fopen(shader_path, "rb");
	free(shader_path);
	if (!f) {
		parts[0] = get_exe_dir();
		parts[1] = "/shaders/";
		shader_path = alloc_concat_m(3, parts);
		f = fopen(shader_path, "rb");
		free(shader_path);
		if (!f) {
			warning("Failed to open shader file %s for reading\n", fname);
			return 0;
		}
	}
	long fsize = file_size(f);
	GLchar * text = malloc(fsize);
	if (fread(text, 1, fsize, f) != fsize) {
		warning("Error reading from shader file %s\n", fname);
		free(text);
		return 0;
	}
	GLuint ret = glCreateShader(shader_type);
	glShaderSource(ret, 1, (const GLchar **)&text, (const GLint *)&fsize);
	free(text);
	glCompileShader(ret);
	GLint compile_status, loglen;
	glGetShaderiv(ret, GL_COMPILE_STATUS, &compile_status);
	if (!compile_status) {
		glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &loglen);
		text = malloc(loglen);
		glGetShaderInfoLog(ret, loglen, NULL, text);
		warning("Shader %s failed to compile:\n%s\n", fname, text);
		free(text);
		glDeleteShader(ret);
		return 0;
	}
	return ret;
}
#endif

void render_alloc_surfaces(vdp_context * context)
{
	static uint8_t texture_init;
	context->oddbuf = context->framebuf = malloc(512 * 256 * 4 * 2);
	memset(context->oddbuf, 0, 512 * 256 * 4 * 2);
	context->evenbuf = ((char *)context->oddbuf) + 512 * 256 * 4;

	if (texture_init) {
		return;
	}
	texture_init = 1;
#ifndef DISABLE_OPENGL
	if (render_gl) {
		glGenTextures(3, textures);
		for (int i = 0; i < 3; i++)
		{
			glBindTexture(GL_TEXTURE_2D, textures[i]);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
			if (i < 2) {
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 256, 0, GL_BGRA, GL_UNSIGNED_BYTE, i ? context->evenbuf : context->oddbuf);
			} else {
				uint32_t blank = 255 << 24;
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, &blank);
			}
		}
		glGenBuffers(2, buffers);
		glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
		glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
		glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(element_data), element_data, GL_STATIC_DRAW);
		tern_val def = {.ptrval = "default.v.glsl"};
		vshader = load_shader(tern_find_path_default(config, "video\0vertex_shader\0", def).ptrval, GL_VERTEX_SHADER);
		def.ptrval = "default.f.glsl";
		fshader = load_shader(tern_find_path_default(config, "video\0fragment_shader\0", def).ptrval, GL_FRAGMENT_SHADER);
		program = glCreateProgram();
		glAttachShader(program, vshader);
		glAttachShader(program, fshader);
		glLinkProgram(program);
		GLint link_status;
		glGetProgramiv(program, GL_LINK_STATUS, &link_status);
		if (!link_status) {
			fputs("Failed to link shader program\n", stderr);
			exit(1);
		}
		un_textures[0] = glGetUniformLocation(program, "textures[0]");
		un_textures[1] = glGetUniformLocation(program, "textures[1]");
		un_width = glGetUniformLocation(program, "width");
		at_pos = glGetAttribLocation(program, "pos");
	} else {
#endif
	/* height=480 to fit interlaced output */
		main_texture = SDL_CreateTexture(main_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 480);
#ifndef DISABLE_OPENGL
	}
#endif
}

void render_free_surfaces(vdp_context *context)
{
	free(context->framebuf);
}

char * caption = NULL;

static void render_quit()
{
	render_close_audio();
#ifdef DISABLE_OPENGL
	SDL_DestroyTexture(main_texture);
#endif
}

void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen)
{
	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) {
		fatal_error("Unable to init SDL: %s\n", SDL_GetError());
	}
	atexit(SDL_Quit);
	printf("width: %d, height: %d\n", width, height);

	uint32_t flags = 0;

	if (fullscreen) {
		flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
		SDL_DisplayMode mode;
		//TODO: Multiple monitor support
		SDL_GetCurrentDisplayMode(0, &mode);
		//the SDL2 migration guide suggests setting width and height to 0 when using SDL_WINDOW_FULLSCREEN_DESKTOP
		//but that doesn't seem to work right when using OpenGL, at least on Linux anyway
		width = mode.w;
		height = mode.h;
	}
	main_width = width;
	main_height = height;
	is_fullscreen = fullscreen;

	render_gl = 0;
	tern_val def = {.ptrval = "off"};
	char *vsync = tern_find_path_default(config, "video\0vsync\0", def).ptrval;

#ifndef DISABLE_OPENGL
	flags |= SDL_WINDOW_OPENGL;
	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	main_window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
	if (!main_window) {
		fatal_error("Unable to create SDL window: %s\n", SDL_GetError());
	}
	main_context = SDL_GL_CreateContext(main_window);
	GLenum res = glewInit();
	if (res != GLEW_OK) {
		warning("Initialization of GLEW failed with code %d\n", res);
	}

	if (res == GLEW_OK && GLEW_VERSION_2_0) {
		render_gl = 1;
		if (!strcmp("tear", vsync)) {
			if (SDL_GL_SetSwapInterval(-1) < 0) {
				warning("late tear is not available (%s), using normal vsync\n", SDL_GetError());
				vsync = "on";
			} else {
				vsync = NULL;
			}
		}
		if (vsync) {
			if (SDL_GL_SetSwapInterval(!strcmp("on", vsync)) < 0) {
				warning("Failed to set vsync to %s: %s\n", vsync, SDL_GetError());
			}
		}
	} else {
		warning("OpenGL 2.0 is unavailable, falling back to SDL2 renderer\n");
#endif
		flags = SDL_RENDERER_ACCELERATED;
		if (!strcmp("on", vsync) || !strcmp("tear", vsync)) {
			flags |= SDL_RENDERER_PRESENTVSYNC;
		}
		main_renderer = SDL_CreateRenderer(main_window, -1, flags);

		if (!main_window || !main_renderer) {
			fatal_error("unable to create SDL window: %s\n", SDL_GetError());
		}
		main_clip.x = main_clip.y = 0;
		main_clip.w = width;
		main_clip.h = height;
#ifndef DISABLE_OPENGL
	}
#endif

	SDL_GetWindowSize(main_window, &width, &height);
	printf("Window created with size: %d x %d\n", width, height);
	float src_aspect = 4.0/3.0;
	float aspect     = (float)width / height;
	def.ptrval = "normal";
	int stretch = fabs(aspect - src_aspect) > 0.01 && !strcmp(tern_find_path_default(config, "video\0aspect\0", def).ptrval, "stretch");

	if (!stretch) {
#ifndef DISABLE_OPENGL
		if (render_gl) {
			for (int i = 0; i < 4; i++)
			{
				if (aspect > src_aspect) {
					vertex_data[i*2] *= src_aspect/aspect;
				} else {
					vertex_data[i*2+1] *= aspect/src_aspect;
				}
			}
		} else {
#endif
			float scale_x = (float)width / 320.0;
			float scale_y = (float)height / 240.0;
			float scale   = scale_x > scale_y ? scale_y : scale_x;
			main_clip.w = 320.0 * scale;
			main_clip.h = 240.0 * scale;
			main_clip.x = (width  - main_clip.w) / 2;
			main_clip.y = (height - main_clip.h) / 2;
#ifndef DISABLE_OPENGL
		}
#endif
	}
	def.ptrval = "off";
	scanlines = !strcmp(tern_find_path_default(config, "video\0scanlines\0", def).ptrval, "on");

	caption = title;
	min_delay = 0;
	for (int i = 0; i < 100; i++) {
		uint32_t start = SDL_GetTicks();
		SDL_Delay(1);
		uint32_t delay = SDL_GetTicks()-start;
		if (delay > min_delay) {
			min_delay = delay;
		}
	}
	if (!min_delay) {
		min_delay = 1;
	}
	printf("minimum delay: %d\n", min_delay);

	frame_delay = 1000/fps;

	audio_mutex = SDL_CreateMutex();
	psg_cond = SDL_CreateCond();
	ym_cond = SDL_CreateCond();
	audio_ready = SDL_CreateCond();

	SDL_AudioSpec desired, actual;
    char * rate_str = tern_find_path(config, "audio\0rate\0").ptrval;
   	int rate = rate_str ? atoi(rate_str) : 0;
   	if (!rate) {
   		rate = 48000;
   	}
    desired.freq = rate;
	desired.format = AUDIO_S16SYS;
	desired.channels = 2;
    char * samples_str = tern_find_path(config, "audio\0buffer\0").ptrval;
   	int samples = samples_str ? atoi(samples_str) : 0;
   	if (!samples) {
   		samples = 512;
   	}
    printf("config says: %d\n", samples);
    desired.samples = samples*2;
	desired.callback = audio_callback;
	desired.userdata = NULL;

	if (SDL_OpenAudio(&desired, &actual) < 0) {
		fatal_error("Unable to open SDL audio: %s\n", SDL_GetError());
	}
	buffer_samples = actual.samples;
	sample_rate = actual.freq;
	printf("Initialized audio at frequency %d with a %d sample buffer\n", actual.freq, actual.samples);
	SDL_PauseAudio(0);
	SDL_JoystickEventState(SDL_ENABLE);

	atexit(render_quit);
}

void render_update_caption(char *title)
{
	caption = title;
}

void render_context(vdp_context * context)
{
	int width  = context->regs[REG_MODE_4] & BIT_H40 ? 320.0f : 256.0f;
	int height = 240;

	last_frame = SDL_GetTicks();
#ifndef DISABLE_OPENGL
	if (render_gl) {
		glBindTexture(GL_TEXTURE_2D, textures[context->framebuf == context->oddbuf ? 0 : 1]);
		glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 240, GL_BGRA, GL_UNSIGNED_BYTE, context->framebuf);;

		glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT);

		glUseProgram(program);
		glActiveTexture(GL_TEXTURE0);
		glBindTexture(GL_TEXTURE_2D, textures[0]);
		glUniform1i(un_textures[0], 0);

		glActiveTexture(GL_TEXTURE1);
		glBindTexture(GL_TEXTURE_2D, textures[(context->regs[REG_MODE_4] & BIT_INTERLACE) ? 1 : scanlines ? 2 : 0]);
		glUniform1i(un_textures[1], 1);

		glUniform1f(un_width, width);

		glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
		glVertexAttribPointer(at_pos, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat[2]), (void *)0);
		glEnableVertexAttribArray(at_pos);

		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
		glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (void *)0);

		glDisableVertexAttribArray(at_pos);

		SDL_GL_SwapWindow(main_window);
	} else {
#endif
		SDL_Rect area;

		area.x = area.y = 0;
		area.w = width;
		area.h = height;

		if (context->regs[REG_MODE_4] & BIT_INTERLACE) {
			unsigned skip;
			uint32_t *src = (uint32_t*)context->framebuf;
			uint8_t  *dst;
			int i;

			area.h *= 2;

			SDL_LockTexture(main_texture, &area, (void**)&dst, &skip);

			if (context->framebuf == context->evenbuf)
				dst += skip;

			skip *= 2;

			for (i = 0; i < 240; ++i) {
				memcpy(dst, src, width*sizeof(uint32_t));
				src += 320;
				dst += skip;
			}

			SDL_UnlockTexture(main_texture);
		}
		else /* possibly faster path for non-interlaced output */
			SDL_UpdateTexture(main_texture, &area, context->framebuf, 320*sizeof(uint32_t));

		SDL_RenderClear(main_renderer);
		SDL_RenderCopy(main_renderer, main_texture, &area, &main_clip);
		SDL_RenderPresent(main_renderer);
#ifndef DISABLE_OPENGL
	}
#endif

	if (context->regs[REG_MODE_4] & BIT_INTERLACE) {
		context->framebuf = context->framebuf == context->oddbuf ? context->evenbuf : context->oddbuf;
	}
}

void render_wait_quit(vdp_context * context)
{
	SDL_Event event;
	while(SDL_WaitEvent(&event)) {
		switch (event.type) {
		case SDL_KEYDOWN:
			if (event.key.keysym.sym == SDLK_LEFTBRACKET) {
				render_dbg++;
				if (render_dbg == 4) {
					render_dbg = 0;
				}
				render_context(context);
			} else if(event.key.keysym.sym ==  SDLK_RIGHTBRACKET) {
				debug_pal++;
				if (debug_pal == 4) {
					debug_pal = 0;
				}
			}
			break;
		case SDL_QUIT:
			return;
		}
	}
}

void render_debug_mode(uint8_t mode)
{
	if (mode < 4) {
		render_dbg = mode;
	}
}

void render_debug_pal(uint8_t pal)
{
	if (pal < 4) {
		debug_pal = pal;
	}
}

int find_joystick_index(SDL_JoystickID instanceID)
{
	for (int i = 0; i < MAX_JOYSTICKS; i++) {
		if (joysticks[i] && SDL_JoystickInstanceID(joysticks[i]) == instanceID) {
			return i;
		}
	}
	return -1;
}

int lowest_unused_joystick_index()
{
	for (int i = 0; i < MAX_JOYSTICKS; i++) {
		if (!joysticks[i]) {
			return i;
		}
	}
	return -1;
}

int32_t handle_event(SDL_Event *event)
{
	switch (event->type) {
	case SDL_KEYDOWN:
		handle_keydown(event->key.keysym.sym);
		break;
	case SDL_KEYUP:
		handle_keyup(event->key.keysym.sym);
		break;
	case SDL_JOYBUTTONDOWN:
		handle_joydown(find_joystick_index(event->jbutton.which), event->jbutton.button);
		break;
	case SDL_JOYBUTTONUP:
		handle_joyup(find_joystick_index(event->jbutton.which), event->jbutton.button);
		break;
	case SDL_JOYHATMOTION:
		handle_joy_dpad(find_joystick_index(event->jbutton.which), event->jhat.hat, event->jhat.value);
		break;
	case SDL_JOYDEVICEADDED:
		if (event->jdevice.which < MAX_JOYSTICKS) {
			int index = lowest_unused_joystick_index();
			if (index >= 0) {
				SDL_Joystick * joy = joysticks[index] = SDL_JoystickOpen(event->jdevice.which);
				if (joy) {
					printf("Joystick %d added: %s\n", index, SDL_JoystickName(joy));
					printf("\tNum Axes: %d\n\tNum Buttons: %d\n\tNum Hats: %d\n", SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumHats(joy));
				}
			}
		}
		break;
	case SDL_JOYDEVICEREMOVED: {
		int index = find_joystick_index(event->jdevice.which);
		if (index >= 0) {
			SDL_JoystickClose(joysticks[index]);
			joysticks[index] = NULL;
			printf("Joystick %d removed\n", index);
		} else {
			printf("Failed to find removed joystick with instance ID: %d\n", index);
		}
		break;
	}
	case SDL_MOUSEMOTION:
		handle_mouse_moved(event->motion.which, event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel);
		break;
	case SDL_MOUSEBUTTONDOWN:
		handle_mousedown(event->button.which, event->button.button);
		break;
	case SDL_MOUSEBUTTONUP:
		handle_mouseup(event->button.which, event->button.button);
		break;
	case SDL_QUIT:
		puts("");
		exit(0);
	}
	return 0;
}

char * fps_caption = NULL;

uint32_t frame_counter = 0;
uint32_t start = 0;
#ifdef __ANDROID__
#define FPS_INTERVAL 10000
#else
#define FPS_INTERVAL 1000
#endif
int wait_render_frame(vdp_context * context, int frame_limit)
{
	SDL_Event event;
	int ret = 0;
	while(SDL_PollEvent(&event)) {
		ret = handle_event(&event);
	}
	if (frame_limit) {
		//TODO: Adjust frame delay so we actually get 60 FPS rather than 62.5 FPS
		uint32_t current = SDL_GetTicks();
		uint32_t desired = last_frame + frame_delay;
		if (current < desired) {
			uint32_t delay = last_frame + frame_delay - current;
			if (delay > min_delay) {
				SDL_Delay((delay/min_delay)*min_delay);
			}
			while ((desired) >= SDL_GetTicks()) {
			}
		}
	}
	render_context(context);

	frame_counter++;
	if ((last_frame - start) > FPS_INTERVAL) {
		if (start && (last_frame-start)) {
#ifdef __ANDROID__
			info_message("%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
#else
			if (!fps_caption) {
				fps_caption = malloc(strlen(caption) + strlen(" - 100000000.1 fps") + 1);
			}
			sprintf(fps_caption, "%s - %.1f fps", caption, ((float)frame_counter) / (((float)(last_frame-start)) / 1000.0));
			SDL_SetWindowTitle(main_window, fps_caption);
#endif
		}
		start = last_frame;
		frame_counter = 0;
	}
	return ret;
}

void process_events()
{
	SDL_Event event;
	while(SDL_PollEvent(&event)) {
		handle_event(&event);
	}
}

void render_wait_psg(psg_context * context)
{
	SDL_LockMutex(audio_mutex);
		while (current_psg != NULL) {
			SDL_CondWait(psg_cond, audio_mutex);
		}
		current_psg = context->audio_buffer;
		SDL_CondSignal(audio_ready);

		context->audio_buffer = context->back_buffer;
		context->back_buffer = current_psg;
	SDL_UnlockMutex(audio_mutex);
	context->buffer_pos = 0;
}

void render_wait_ym(ym2612_context * context)
{
	SDL_LockMutex(audio_mutex);
		while (current_ym != NULL) {
			SDL_CondWait(ym_cond, audio_mutex);
		}
		current_ym = context->audio_buffer;
		SDL_CondSignal(audio_ready);

		context->audio_buffer = context->back_buffer;
		context->back_buffer = current_ym;
	SDL_UnlockMutex(audio_mutex);
	context->buffer_pos = 0;
}

void render_fps(uint32_t fps)
{
	frame_delay = 1000/fps;
}

uint32_t render_audio_buffer()
{
	return buffer_samples;
}

uint32_t render_sample_rate()
{
	return sample_rate;
}

void render_errorbox(char *title, char *message)
{
	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
}

void render_warnbox(char *title, char *message)
{
	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL);
}

void render_infobox(char *title, char *message)
{
	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title, message, NULL);
}