view shaders/default.v.glsl @ 2002:fc8fd89aeba9

Fix VGM delay calculation overflow when a YM-2612 write follows a PSG write in close succession
author Mike Pavone <pavone@retrodev.com>
date Tue, 14 Jul 2020 20:19:47 -0700
parents f3cca4b3f17a
children
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}