view shaders/default.f.glsl @ 2048:ed9a6de28158 mame_interp

Always use "call" style interp generation from CPU DSL and default to NEW_CORE in mame_interp branch
author Michael Pavone <pavone@retrodev.com>
date Tue, 21 Sep 2021 23:28:54 -0700
parents f3cca4b3f17a
children
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uniform sampler2D textures[2];
uniform mediump vec2 texsize;

varying mediump vec2 texcoord;

void main()
{
	mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y);
	mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y);
	gl_FragColor = mix(
		texture2D(textures[1], modifiedCoord1),
		texture2D(textures[0], modifiedCoord0),
		(sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5
	);
}