Mercurial > repos > blastem
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Fix Mode 4 sprite table Y scan to account for VRAM byte swappingMon, 02 Jan 2017 16:25:13 -0800, by Michael Pavone
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Fix slot tracking screwupSun, 01 Jan 2017 23:00:28 -0800, by Michael Pavone
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Fix horizontal scrolling in Mode 4Sun, 01 Jan 2017 22:47:23 -0800, by Michael Pavone
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Update Mode 4 rendering to match logic analyzer capturesSun, 01 Jan 2017 21:06:32 -0800, by Michael Pavone
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Fix a bug in hslot advancement in Mode 4. Fix some of the "inactive_start" calculations that did not take into account Mode 4.Sun, 01 Jan 2017 02:33:06 -0800, by Michael Pavone
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Make Mode 4 sprite rendering a little less brokenSun, 01 Jan 2017 01:23:26 -0800, by Michael Pavone
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Fix rendering of BG color index 0 in Mode 4. Only transparent with respect to sprites and not the backdrop like in Mode 5Sun, 01 Jan 2017 01:16:43 -0800, by Michael Pavone