Mercurial > repos > blastem
graph
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Add support for executing a list of debugger commands when a breakpoint is hitWed, 14 Oct 2015 09:12:11 -0700, by Michael Pavone
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WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.Fri, 25 Sep 2015 18:12:55 -0700, by Michael Pavone
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Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.Fri, 18 Sep 2015 19:54:02 -0700, by Michael Pavone
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Add selection arrow to menuWed, 05 Aug 2015 23:23:15 -0700, by Michael Pavone
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Update hgignoreWed, 05 Aug 2015 23:20:13 -0700, by Michael Pavone
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Prevent crashes if game tries to access the ROM area outside of the size of the actual ROMTue, 04 Aug 2015 21:43:20 -0700, by Michael Pavone
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Allow for LTO on WindowsMon, 03 Aug 2015 22:31:13 -0700, by Michael Pavone
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Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on WindowsMon, 03 Aug 2015 22:30:29 -0700, by Michael Pavone
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Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in othersMon, 03 Aug 2015 20:06:56 -0700, by Michael Pavone
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Implement half carry for a couple of the trivial casesSat, 01 Aug 2015 17:05:51 -0700, by Michael Pavone
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Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 coreWed, 29 Jul 2015 00:05:21 -0700, by Michael Pavone
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Added support for an IO memory map in Z80 coreWed, 29 Jul 2015 00:03:36 -0700, by Michael Pavone
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Small fix to start offset support in Z80 disassemblerWed, 29 Jul 2015 00:03:09 -0700, by Michael Pavone
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Added a -s paramter for specifying a start offset in the Z80 disassemblerTue, 28 Jul 2015 20:47:13 -0700, by Michael Pavone
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Use binary mode for reading shaders and config files so we actually get the number of bytes we expectMon, 27 Jul 2015 23:49:14 -0700, by Michael Pavone