Mercurial > repos > blastem
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Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register movesFri, 26 May 2017 19:18:19 -0700, by Michael Pavone
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Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)Tue, 23 May 2017 23:47:40 -0700, by Michael Pavone
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Fixed regression from VDP sync changes. Direct color DMA demos are now achieving stable sync againTue, 23 May 2017 23:17:24 -0700, by Michael Pavone
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Attempt at improving refresh emulationTue, 23 May 2017 23:00:32 -0700, by Michael Pavone
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Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hackTue, 23 May 2017 21:09:38 -0700, by Michael Pavone
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Fix interrupt latency for move.l with memory destinationTue, 23 May 2017 21:07:56 -0700, by Michael Pavone
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Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2Tue, 23 May 2017 19:09:57 -0700, by Michael Pavone
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Fix small blank spot on line -2 in "ninja escape" border fade in OD2Tue, 23 May 2017 09:39:22 -0700, by Michael Pavone
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Force 3-button pad for combat cars as the options menu has some issues with a 6-button padMon, 22 May 2017 22:04:07 -0700, by Michael Pavone
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Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other gamesMon, 22 May 2017 21:11:13 -0700, by Michael Pavone
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Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2Fri, 19 May 2017 22:07:50 -0700, by Michael Pavone
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Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardwareFri, 19 May 2017 20:54:04 -0700, by Michael Pavone
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Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides moveFri, 19 May 2017 20:27:35 -0700, by Michael Pavone
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Fix regression in games that disable the display early like F1 World Championship. Remove debug printfSun, 14 May 2017 12:07:39 -0700, by Michael Pavone
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WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape sceneSun, 14 May 2017 11:15:56 -0700, by Michael Pavone