Mercurial > repos > blastem
graph
-
Clean up symbol visiblity and delete a ltitle bit of dead codeMon, 28 Nov 2016 22:45:46 -0800, by Michael Pavone
-
Update stateview so it builds successfully againTue, 15 Nov 2016 08:18:57 -0800, by Michael Pavone
-
Fix Jaguar video interrupt cycle calculationSat, 05 Nov 2016 21:41:23 -0700, by Michael Pavone
-
Fix CRY color mappingSat, 05 Nov 2016 21:19:18 -0700, by Michael Pavone
-
Fix implementation of scaled objects. Implement transparency flagSat, 05 Nov 2016 17:16:16 -0700, by Michael Pavone
-
Get Jaguar video interrupt workingSat, 05 Nov 2016 00:23:11 -0700, by Michael Pavone
-
Better disassembly of GPU/DSP load store instructionsMon, 31 Oct 2016 18:41:42 -0700, by Michael Pavone
-
Correct disassembly of r14/r15 relative loads and storesMon, 31 Oct 2016 18:36:17 -0700, by Michael Pavone
-
Get Jaguar disassembler more or less working. Dump gpu program to file when GPU GO bit is setMon, 31 Oct 2016 09:23:25 -0700, by Michael Pavone
-
Initial stab at jaguar disassemlerSun, 30 Oct 2016 19:42:48 -0700, by Michael Pavone
-
Slightly more detailed logging of unhandled register writesSun, 30 Oct 2016 19:42:30 -0700, by Michael Pavone
-
Fix segfault in certain games that have SRAM and ROM bankswitched at the same addressSun, 16 Oct 2016 21:58:29 -0700, by Michael Pavone
-
Initial stab at implementing the Jaguar object processorSun, 16 Oct 2016 18:25:18 -0700, by Michael Pavone
-
Initial implementation of video output hardwareWed, 12 Oct 2016 09:39:52 -0700, by Michael Pavone
-
Basic handling of video/object processor register writesSat, 08 Oct 2016 23:49:20 -0700, by Michael Pavone