Mercurial > repos > blastem
graph
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Request float 32 sample format since it saves us a conversion now that the gain code has been addedWed, 27 Mar 2019 22:19:49 -0700, by Michael Pavone
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Operator results should be delayed by one sample when used as a modulator in some cases based on relative execution time and pipeline lengthWed, 27 Mar 2019 22:04:54 -0700, by Michael Pavone
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Fixed contents of left and right shoulder boxes for VARIANT_6B_BUMPER controllersTue, 26 Mar 2019 23:55:41 -0700, by Michael Pavone
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Skip buttons or axes in the mapping UI that have no label for the selected controller typeTue, 26 Mar 2019 23:45:11 -0700, by Michael Pavone
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Remove some problematic entries from the game controller dbTue, 26 Mar 2019 23:27:46 -0700, by Michael Pavone
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Support controllers that have their dpad mapped to an axisTue, 26 Mar 2019 23:26:08 -0700, by Michael Pavone
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Zero offset should also impact output channels that a channel is panned away fromTue, 26 Mar 2019 22:34:41 -0700, by Michael Pavone
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Fix a couple of minor cases of extra precision in LFO implementationTue, 26 Mar 2019 22:27:23 -0700, by Michael Pavone
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Fix and update JSON payload for webhook in build scriptsMon, 25 Mar 2019 23:34:52 -0700, by Michael Pavone
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Post build results to discord via webhookMon, 25 Mar 2019 23:13:08 -0700, by Michael Pavone
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Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gainSun, 24 Mar 2019 20:09:22 -0700, by Michael Pavone
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Optionally emulate the offset around zero in the imperfect DAC of a discrete YM2612Sun, 24 Mar 2019 19:59:41 -0700, by Michael Pavone
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Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading codeSun, 24 Mar 2019 13:31:22 -0700, by Mike Pavone
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Configurable gain for overall output and individual componentsSat, 23 Mar 2019 17:18:10 -0700, by Michael Pavone