Mercurial > repos > blastem
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Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other gamesMon, 22 May 2017 21:11:13 -0700, by Michael Pavone
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Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2Fri, 19 May 2017 22:07:50 -0700, by Michael Pavone
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Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardwareFri, 19 May 2017 20:54:04 -0700, by Michael Pavone