Mercurial > repos > blastem
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Fix inactive start line for Mode 4 in vdp_next_hint. Fix an off by one error in the range of registers allowed to be written in Mode 4Tue, 27 Dec 2016 13:26:14 -0800, by Michael Pavone
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Implemented Mode 4 sprite list terminationTue, 27 Dec 2016 13:11:07 -0800, by Michael Pavone
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Less broken Mode 4 implementationTue, 27 Dec 2016 12:43:37 -0800, by Michael Pavone
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Somewhat broken implementation of Mode 4Tue, 27 Dec 2016 11:31:17 -0800, by Michael Pavone
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Fix clearing of interrupt pending flags on control port read in PBC modeThu, 22 Dec 2016 20:39:35 -0800, by Michael Pavone
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Added Jaguar header missed in earlier commitsThu, 22 Dec 2016 19:54:11 -0800, by Michael Pavone
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Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.Thu, 22 Dec 2016 19:51:25 -0800, by Michael Pavone
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More cleanup in preparation for SMS/Mark III supportThu, 22 Dec 2016 10:51:33 -0800, by Michael Pavone
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WIP Jaguar GPU/DSP emulationMon, 19 Dec 2016 14:16:59 -0800, by Michael Pavone
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Fix blastjag targetMon, 19 Dec 2016 14:16:43 -0800, by Michael Pavone
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Restore 68K address logging functionalityMon, 19 Dec 2016 13:58:51 -0800, by Michael Pavone
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Fix intermittent crash in GST savestate loadingMon, 19 Dec 2016 13:46:58 -0800, by Michael Pavone
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Mostly working changes to allow support for multiple emulated system types in main blastem programMon, 19 Dec 2016 13:28:18 -0800, by Michael Pavone
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Fix a couple of timing regressions in Z80 coreWed, 14 Dec 2016 23:27:42 -0800, by Michael Pavone
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Fix a subtle bug in interrupt handling introduced with the move to a single cycle register in the Z80 core. Fixes regression in Puyo Puyo 2Wed, 14 Dec 2016 23:26:12 -0800, by Michael Pavone
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Fix Z80 interrupt pulse duration. Fixes inconsistent music playback speed in Sonic 2 introduced in 0.4.1Wed, 14 Dec 2016 20:20:34 -0800, by Michael Pavone
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Fix to the fix of handling of self modifying code. Was ORing the base address with the wrong register before calling the modified code handlerMon, 12 Dec 2016 19:21:22 -0800, by Michael Pavone
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Fix field flag handling bug introduced with VDP/render interface cleanupMon, 12 Dec 2016 09:50:33 -0800, by Michael Pavone
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Fix Z80 RAM mapping after refactorSun, 11 Dec 2016 22:00:41 -0800, by Michael Pavone
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Fix the previous WIP commit. Quick tests suggests things are no more broken than before now.Fri, 09 Dec 2016 18:39:44 -0800, by Michael Pavone
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WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.Fri, 09 Dec 2016 09:48:48 -0800, by Michael Pavone
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Clean up symbol visiblity and delete a ltitle bit of dead codeMon, 28 Nov 2016 22:45:46 -0800, by Michael Pavone
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Update stateview so it builds successfully againTue, 15 Nov 2016 08:18:57 -0800, by Michael Pavone
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Fix Jaguar video interrupt cycle calculationSat, 05 Nov 2016 21:41:23 -0700, by Michael Pavone
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Fix CRY color mappingSat, 05 Nov 2016 21:19:18 -0700, by Michael Pavone
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Fix implementation of scaled objects. Implement transparency flagSat, 05 Nov 2016 17:16:16 -0700, by Michael Pavone
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Get Jaguar video interrupt workingSat, 05 Nov 2016 00:23:11 -0700, by Michael Pavone
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Better disassembly of GPU/DSP load store instructionsMon, 31 Oct 2016 18:41:42 -0700, by Michael Pavone
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Correct disassembly of r14/r15 relative loads and storesMon, 31 Oct 2016 18:36:17 -0700, by Michael Pavone
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Get Jaguar disassembler more or less working. Dump gpu program to file when GPU GO bit is setMon, 31 Oct 2016 09:23:25 -0700, by Michael Pavone
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Initial stab at jaguar disassemlerSun, 30 Oct 2016 19:42:48 -0700, by Michael Pavone
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Slightly more detailed logging of unhandled register writesSun, 30 Oct 2016 19:42:30 -0700, by Michael Pavone
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Fix segfault in certain games that have SRAM and ROM bankswitched at the same addressSun, 16 Oct 2016 21:58:29 -0700, by Michael Pavone
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Initial stab at implementing the Jaguar object processorSun, 16 Oct 2016 18:25:18 -0700, by Michael Pavone
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Initial implementation of video output hardwareWed, 12 Oct 2016 09:39:52 -0700, by Michael Pavone
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Basic handling of video/object processor register writesSat, 08 Oct 2016 23:49:20 -0700, by Michael Pavone
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Added placeholder code for video output hardware/object processorFri, 07 Oct 2016 18:27:38 -0700, by Michael Pavone
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Made some optimizations to gen_mem_fun to keep the size of chunk handler sections within range of a single byte displacementThu, 06 Oct 2016 22:25:12 -0700, by Michael Pavone
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Fix some unresolved symbols when linking blastjagThu, 06 Oct 2016 21:12:40 -0700, by Michael Pavone
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Remove hacky assumption about Genesis memory map in M68K coreThu, 06 Oct 2016 21:11:58 -0700, by Michael Pavone
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Byteswap ROMs in jaguar ROM loader. Handle switching memory map from writes to memcon1. Fix some typos in error messagesThu, 06 Oct 2016 09:35:35 -0700, by Michael Pavone
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Add support for specifying a reset handler in the M68K core. Adjust memory map initialization to handle extra field. Improved handling of out of bounds execution.Thu, 06 Oct 2016 09:34:31 -0700, by Michael Pavone
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Fix handling of MMAP_CODE chunks that also have MMAP_PTR_IDX setThu, 06 Oct 2016 09:25:43 -0700, by Michael Pavone
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Some initial work on Atari Jaguar emulationTue, 04 Oct 2016 18:30:49 -0700, by Michael Pavone
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Add a new memory map flag to support an auxilliary buffer for translating code from MMAP_PTR_IDX chunks for which the pointer is nullTue, 04 Oct 2016 18:30:24 -0700, by Michael Pavone
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Added some hacky support for specifying a start offset in 68K disassemblerTue, 04 Oct 2016 18:28:35 -0700, by Michael Pavone
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Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.Mon, 22 Aug 2016 09:46:18 -0700, by Michael Pavone
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Removed obsolete TOODFri, 12 Aug 2016 09:39:39 -0700, by Michael Pavone
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Fix a memory leak in try_alloc_arenaFri, 12 Aug 2016 09:29:08 -0700, by Michael Pavone
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Fix NOGL compile optionTue, 09 Aug 2016 22:54:35 -0700, by Michael Pavone
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Fixed a bug in call_raxfallback that would cause the call to be omitted completely in the RAX fallback case. This fixes a crash on OpenBSD and possibly other systemsTue, 09 Aug 2016 21:29:49 -0700, by Michael Pavone
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Added tag v0.4.1 for changeset 1ffa7891b4ecSat, 06 Aug 2016 07:41:01 -0700, by Michael Pavone
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Updated special thanksFri, 05 Aug 2016 23:10:16 -0700, by Michael Pavone
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Fix a memory corruption bug from failing to grow the buffer for the window caption when switching gamesFri, 05 Aug 2016 22:24:43 -0700, by Michael Pavone
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Added Evander 'Real Deal' Holyfield's Boxing to the ROM DBFri, 05 Aug 2016 22:24:36 -0700, by Michael Pavone
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Updated READMEThu, 04 Aug 2016 19:27:04 -0700, by Michael Pavone
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Updated changelogThu, 04 Aug 2016 00:19:36 -0700, by Michael Pavone
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Add Special Thanks to About menuWed, 03 Aug 2016 23:55:16 -0700, by Michael Pavone
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Updat version number in preparation for upcoming releaseTue, 02 Aug 2016 09:31:05 -0700, by Michael Pavone
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Implemented IND and INDRMon, 01 Aug 2016 19:24:51 -0700, by Michael Pavone
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Implemented INIRMon, 01 Aug 2016 19:18:50 -0700, by Michael Pavone
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Implement INIMon, 01 Aug 2016 09:48:10 -0700, by Michael Pavone
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Added some hacky code to support a virtual root directory for selecting drives on WindowsSun, 31 Jul 2016 15:20:00 -0700, by Michael Pavone
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Use more appropriate paths for save directories and config files on Windows. Got rid of what should be the last vestiges of hard-coded path separatorsSat, 30 Jul 2016 23:36:02 -0700, by Michael Pavone
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Fix handling of undocumented flag bits for ADD in 32-bit buildsSat, 30 Jul 2016 16:01:57 -0700, by Michael Pavone
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Fixed bug introduced in NEG with addition of undocumented flagsSat, 30 Jul 2016 14:03:25 -0700, by Michael Pavone
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Implement undocumented flag bits for shift instructionsFri, 29 Jul 2016 22:06:45 -0700, by Michael Pavone
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Implement undocumented flag bits for RLD and RRDFri, 29 Jul 2016 20:59:19 -0700, by Michael Pavone
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Implemented undocumented flag bits for rotate instructionsFri, 29 Jul 2016 09:23:59 -0700, by Michael Pavone
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Implement undocumented flag bits for block LD instructionsFri, 29 Jul 2016 09:14:32 -0700, by Michael Pavone
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Implement undocumented flag bits for block CP instructionsFri, 29 Jul 2016 00:17:40 -0700, by Michael Pavone
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Implement undoumented flag bits for DAA, CPL, SCF and CCFThu, 28 Jul 2016 23:37:46 -0700, by Michael Pavone
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Partial support for undocumented flag bitsThu, 28 Jul 2016 22:59:09 -0700, by Michael Pavone
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More efficient register usage in 32-bit modeWed, 27 Jul 2016 23:08:05 -0700, by Michael Pavone
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Change cycle tracking code for Z80 core to only use a single register. Store low 7 bits of R in a reg and increment it appropriately.Wed, 27 Jul 2016 22:46:22 -0700, by Michael Pavone
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Fix DAA and implement half-carry for remaining instructions. Z80 core now passes ZEXDOC!Tue, 26 Jul 2016 23:12:23 -0700, by Michael Pavone
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Implement half-carry for INC, DEC and NEGTue, 26 Jul 2016 00:11:33 -0700, by Michael Pavone
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Properly handle redundant prefixesMon, 25 Jul 2016 23:16:04 -0700, by Michael Pavone
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Implement block CP instructions. Fix bug that would corrupt context reg in DAA. Fix flag values for when LD block instructions are interrupted part way through.Sun, 24 Jul 2016 18:53:22 -0700, by Michael Pavone
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Implement Z80 DAA. Implement half-carry flag for the rest of the "easy" cases. Implement flags for IN instruction. Fix implementation of IN for IN F, (C) caseSun, 24 Jul 2016 17:17:59 -0700, by Michael Pavone
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Add ROM DB entry for Madden NFL 98 as it is missing SRAM info in its header and will not work without itSat, 23 Jul 2016 16:00:18 -0700, by Michael Pavone
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Implement Z80 block OUT instructions. Fixes Power MongerSat, 23 Jul 2016 12:43:52 -0700, by Michael Pavone
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Fix bug in ensure_dir_exists that would cause it to fail when mixed path separators were usedTue, 19 Jul 2016 21:57:23 -0700, by Michael Pavone
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Add ROM DB entry for Wonder Boy in Monster World that was accidentally removed in a previous commitSun, 17 Jul 2016 23:18:30 -0700, by Michael Pavone
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MergeSun, 17 Jul 2016 23:05:53 -0700, by Michael Pavone
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Added Buck Rogers to ROM DB as it needs SRAM, but does not specify it in the headerThu, 30 Jun 2016 09:42:17 -0700, by Michael Pavone
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Added support for binding a bunch more "special" keysMon, 16 May 2016 09:54:05 -0700, by Michael Pavone
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Slightly better handling of directory read errorsThu, 12 May 2016 19:26:58 -0700, by Michael Pavone
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Complete SDL to Saturn scan code mappingSun, 15 May 2016 17:53:56 -0700, by Michael Pavone
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Fix bug in vflip implementation when in double resolution interlace modeSun, 15 May 2016 16:22:45 -0700, by Michael Pavone
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Fixed a bug in get_header_name that results in a crash if the "International Name" field is blankSun, 15 May 2016 12:10:49 -0700, by Michael Pavone
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Fixed a really egregious bug in the arena implementation. Not sure how this even worked at all before.Sun, 15 May 2016 12:02:56 -0700, by Michael Pavone
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Fix implementation of sprite collision flag. Old implementation did not make sense.Wed, 11 May 2016 22:43:18 -0700, by Michael Pavone
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Initial stab at Saturn keyboard supportWed, 11 May 2016 01:15:54 -0700, by Michael Pavone
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Fix PC value pushed to stack for A and F line trapsTue, 10 May 2016 21:26:27 -0700, by Michael Pavone
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Fix bug in 68K movep.l when the destination is a register mapped to a host registerTue, 10 May 2016 08:59:17 -0700, by Michael Pavone
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Add missing dependency for font.tiles in MakefileFri, 06 May 2016 19:19:42 -0700, by Michael Pavone
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Allow navigating to the root directory on Unix-like systemsWed, 04 May 2016 22:11:48 -0700, by Michael Pavone
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MergeWed, 04 May 2016 00:56:33 -0700, by Michael Pavone
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Added tag v0.4.0 for changeset 4a92889e2889Wed, 04 May 2016 00:50:54 -0700, by Michael Pavone
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Added tag v0.4.0 for changeset e34334e6c682Mon, 02 May 2016 23:38:27 -0700, by Michael Pavone
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Update changelog and version number for 0.4.0 releaseMon, 02 May 2016 22:20:19 -0700, by Michael Pavone
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Added documentation for lock-on support and a fullscreen config option.Mon, 02 May 2016 21:35:19 -0700, by Michael Pavone
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Very basic support for S&K lock-on. Needs more work for full functionality.Mon, 02 May 2016 21:06:12 -0700, by Michael Pavone
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Handle failures to load save state from the menu more gracefullyMon, 02 May 2016 18:29:29 -0700, by Michael Pavone
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More README updatesMon, 02 May 2016 18:27:07 -0700, by Michael Pavone
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WIP README updatesMon, 02 May 2016 00:31:44 -0700, by Michael Pavone
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Get rid of little divot on top of buttons in menu caused by the flat part not being a full 8 pixels on the topSun, 01 May 2016 23:52:24 -0700, by Michael Pavone
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Fully functional next/previous buttonsSun, 01 May 2016 23:44:14 -0700, by Michael Pavone
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Fix bug in which trying to load another ROM after saving or loading a savestate through the menu resulted in trying to save/load a savestate insteadSun, 01 May 2016 22:21:58 -0700, by Michael Pavone
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Fix bug in which save RAM/EEPROM was not persisted correctly if the emulator is exited via the menu rather than the X button in the title barSun, 01 May 2016 22:07:37 -0700, by Michael Pavone
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Removed assumptions that path separators are Unix style outside of Unix-only verions of functionsSun, 01 May 2016 21:39:43 -0700, by Michael Pavone
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Added IO overrides for games I've tested with mouse support and to Ms. Pac-Man that requires a 3-button controller to work properlySun, 01 May 2016 17:43:28 -0700, by Michael Pavone
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Improve parsing of game name from ROM headerSun, 01 May 2016 16:25:16 -0700, by Michael Pavone
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Allow overriding speed 0. May be useful for people that want to use vsyncSun, 01 May 2016 15:57:43 -0700, by Michael Pavone
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Set vsync state based on config file rather than just using whatever the system decides for us.Sun, 01 May 2016 14:59:40 -0700, by Michael Pavone
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Added a config option that allows turning scanlines on and offSun, 01 May 2016 14:29:12 -0700, by Michael Pavone
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Made low pass filter frequency configurableSun, 01 May 2016 13:36:14 -0700, by Michael Pavone
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Fix bug in SAT cache address calculation that caused a crash in Strider IISat, 30 Apr 2016 20:57:29 -0700, by Michael Pavone
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Added TODO for hardware checkingSat, 30 Apr 2016 16:19:57 -0700, by Michael Pavone
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Implement SAT cache. Causes some graphical corruption in Overdrive due to an unrelated bug.Sat, 30 Apr 2016 15:31:48 -0700, by Michael Pavone
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YOUR EMULATOR SUX is dead. Needs logic analyzer testing to check exact delay though.Sat, 30 Apr 2016 10:47:29 -0700, by Michael Pavone
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Fix 68K interrupt handling some more. Fatal Rewind is working again.Sat, 30 Apr 2016 09:45:53 -0700, by Michael Pavone
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Fix some stuff with interrupt timing. The change in adjust_int_cycle gets Overdrive working again (vint was not being preferred over hint in some cases). One of the changes seems to have broken Fatal Rewind again, but no other regressions that I can see.Sat, 30 Apr 2016 08:37:55 -0700, by Michael Pavone
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Added code to display Next and Prev buttons on file listing screens to menuThu, 28 Apr 2016 20:20:29 -0700, by Michael Pavone
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Add Wonder Boy in Monster World to ROM DB as it needs working EEPROM support to workThu, 28 Apr 2016 19:20:31 -0700, by Michael Pavone
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Implemented A line and F line traps.Thu, 28 Apr 2016 09:00:42 -0700, by Michael Pavone
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Properly emulate machine freeze when reading from VDP while configured for writesWed, 27 Apr 2016 23:57:00 -0700, by Michael Pavone
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Implement privelege violation exceptionsWed, 27 Apr 2016 23:11:24 -0700, by Michael Pavone
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Implemented IR and undefined bits of info word for address error exception framesWed, 27 Apr 2016 21:39:17 -0700, by Michael Pavone
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Fix changes made to get_instruction_start and map_native_address to cope with being able to translate at odd addresses.Wed, 27 Apr 2016 19:10:50 -0700, by Michael Pavone
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Implement illegal instruction trapTue, 26 Apr 2016 00:07:15 -0700, by Michael Pavone
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Fix interrupt latency from STOP instruction status reg changes. Fix modified code patching when non-standard aliases are used. This fixes the demo MDEM's FirstSun, 24 Apr 2016 21:23:28 -0700, by Michael Pavone
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FIFO should show as empty during a DMA fill after the initial write is done. BlastEm now gets a perfect score in VDP FIFO TestingSun, 24 Apr 2016 14:30:15 -0700, by Michael Pavone
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Fixes to the DMA busy flag and DMA fill. Now up to 120/122 on VDP FIFO Testing.Sun, 24 Apr 2016 11:53:59 -0700, by Michael Pavone
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Add a trivial get_open_bus_value() function to stateview so it compiles again.Sun, 24 Apr 2016 02:21:40 -0700, by Michael Pavone
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Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO TestingSun, 24 Apr 2016 02:19:48 -0700, by Michael Pavone
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Implemented VDP read prefetch and made DMA copy not use the FIFO any more. Now up to 114 out of 122 passing on VDP FIFO Test ROMSun, 24 Apr 2016 01:24:38 -0700, by Michael Pavone
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Fix order of writes for move.l with a predec destinationSun, 24 Apr 2016 00:22:38 -0700, by Michael Pavone
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Disable refresh emulation with some ifdefs for now as it currently is not accurate enough to actually improve overall accuracy/compatibility and in fact makes things that work right on real hardware breakSat, 23 Apr 2016 18:14:01 -0700, by Michael Pavone
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Inclue menu.bin in release directories. Added a Windows RC file and iconSat, 23 Apr 2016 17:34:01 -0700, by Michael Pavone
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Properly imlement btst with an immediate destination. Fixes a crash in NHL 95.Sat, 23 Apr 2016 12:43:23 -0700, by Michael Pavone
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Fixed loading of SMD format ROMsSat, 23 Apr 2016 01:08:43 -0700, by Michael Pavone
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FindFirstFile makes more sense for getting modification times of a path than using CreateFile and GetFileTimesFri, 22 Apr 2016 19:18:15 -0700, by Michael Pavone
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Get mouse working in save state slot selection menuFri, 22 Apr 2016 09:20:01 -0700, by Michael Pavone
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Implement Windows versions of recently added functions in util.c and get the Windows build working againThu, 21 Apr 2016 23:46:33 -0700, by Michael Pavone
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Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the gameThu, 21 Apr 2016 22:08:26 -0700, by Michael Pavone
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Got mouse working right in main and about menusThu, 21 Apr 2016 18:48:15 -0700, by Michael Pavone
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Added tag v0.3.1 for changeset c9ed929ee984Thu, 21 Apr 2016 08:55:54 -0700, by Michael Pavone
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Added Mega Man - The Wily Wars to the ROM database as it uses EEPROM savesThu, 21 Apr 2016 00:12:02 -0700, by Michael Pavone
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Fix bug in Z80 rrd implementation. This fixes the annoying high pitched wine in Afterburner II.Wed, 20 Apr 2016 23:19:13 -0700, by Michael Pavone
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Fix crash bug in Z80 debugger introduced with stack alignment changesWed, 20 Apr 2016 23:00:37 -0700, by Michael Pavone
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Implemented linear resampling and low pass filter for the YM2612Wed, 20 Apr 2016 09:18:58 -0700, by Michael Pavone
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Fix PSG linear resampling and implement a low pass filterWed, 20 Apr 2016 00:18:01 -0700, by Michael Pavone
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Not so successful attempt at improved PSG resamplingTue, 19 Apr 2016 00:38:44 -0700, by Michael Pavone
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Fixed loading save states from menuMon, 18 Apr 2016 19:26:47 -0700, by Michael Pavone
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Save State menu option is now fully functional. Load state sort of works, but is mostly broken.Sun, 17 Apr 2016 23:50:41 -0700, by Michael Pavone
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Get cursor behaving properly in save state slot listSun, 17 Apr 2016 20:31:22 -0700, by Michael Pavone
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Get stateview building againSat, 16 Apr 2016 13:28:43 -0700, by Michael Pavone
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Get slot list displaying in "Save State" and "Load State" menu itemsSat, 16 Apr 2016 13:07:03 -0700, by Michael Pavone
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Save state menu WIPFri, 15 Apr 2016 23:57:50 -0700, by Michael Pavone
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Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.Fri, 15 Apr 2016 20:39:26 -0700, by Michael Pavone
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Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)Fri, 15 Apr 2016 18:29:39 -0700, by Michael Pavone
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Implement "Resume" button in pause menuTue, 12 Apr 2016 22:50:31 -0700, by Michael Pavone
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Remove the int number argument to vdp_int_ack since it is no longer usedTue, 12 Apr 2016 21:38:24 -0700, by Michael Pavone
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Fix VDP interrupt ack. Big thanks to Eke-Eke or whoever left that helpful comment in Genesis Plus GX. Fixes Fatal RewindTue, 12 Apr 2016 08:35:44 -0700, by Michael Pavone
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MergeMon, 11 Apr 2016 20:56:54 -0700, by Michael Pavone
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Initial work on pause menuMon, 11 Apr 2016 20:56:48 -0700, by Michael Pavone
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Make Exit option in menu workSat, 19 Mar 2016 17:53:50 -0700, by Michael Pavone
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Allow changing the 68K clock divider in the config fileSun, 10 Apr 2016 22:22:36 -0700, by Michael Pavone
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Allow specification of named labels as command line arguments to the 68K disassemblerSun, 10 Apr 2016 22:22:01 -0700, by Michael Pavone
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Get "Load ROM" menu option working correctlySat, 19 Mar 2016 17:40:17 -0700, by Michael Pavone
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Working about menuMon, 14 Mar 2016 09:39:27 -0700, by Michael Pavone
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Handle up down buttons when in a menuSat, 12 Mar 2016 14:24:43 -0800, by Michael Pavone
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Adjust arrow X positions in menuWed, 09 Mar 2016 21:46:31 -0800, by Michael Pavone
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Draw button labelsWed, 09 Mar 2016 08:14:05 -0800, by Michael Pavone
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WIP buttons in menu ROMMon, 07 Mar 2016 19:26:23 -0800, by Michael Pavone
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Fix saving of SRAM/EEPROM when switching games in menuThu, 25 Feb 2016 23:39:14 -0800, by Michael Pavone
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Fix filename used for SRAM/EEPROM when loading a game from the menuThu, 25 Feb 2016 23:08:50 -0800, by Michael Pavone
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Accept address on 128-byte EEPROMs on both read and writeWed, 24 Feb 2016 19:24:13 -0800, by Michael Pavone
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Added reasonable handling of joystick hotplugTue, 23 Feb 2016 21:17:56 -0800, by Michael Pavone
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Fix register to operator mapping for channel 3 special mode and actually get it right this timeSat, 20 Feb 2016 01:11:18 -0800, by Michael Pavone
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Remove phase increment caching. Fix LFO phase modulation calculationThu, 18 Feb 2016 21:28:33 -0800, by Michael Pavone
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Add strerror output to menu dir open failure messageWed, 17 Feb 2016 22:58:07 -0800, by Michael Pavone
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Log errors opening directories in the menu codeWed, 17 Feb 2016 22:42:18 -0800, by Michael Pavone
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Comment out button test code in menuTue, 16 Feb 2016 22:43:24 -0800, by Michael Pavone
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Make stateview and vgmplay compile againTue, 16 Feb 2016 19:13:00 -0800, by Michael Pavone
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Add yt debug command for printing YM-2612 timer info. Fix AMS shift values.Sat, 13 Feb 2016 22:20:37 -0800, by Michael Pavone
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Change where decay to sustain transition happens to match hardware when decay rate is slow or 0Wed, 10 Feb 2016 20:05:39 -0800, by Michael Pavone
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Minor adjustment to refresh interval to better match latest measurementsWed, 10 Feb 2016 20:04:51 -0800, by Michael Pavone
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MergeTue, 02 Feb 2016 22:24:49 -0800, by Michael Pavone
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Added some stuff for detecting refresh delays in one of my old logic analyzer scripts. Needs cleanupTue, 02 Feb 2016 22:24:40 -0800, by Michael Pavone
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WIP menu button stuffMon, 25 Jan 2016 09:37:27 -0800, by Michael Pavone
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Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display periodTue, 02 Feb 2016 18:33:00 -0800, by Michael Pavone
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Perform the same slot mapping shift for H32 mode as I did for H40Tue, 02 Feb 2016 18:24:15 -0800, by Michael Pavone
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Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slotThu, 28 Jan 2016 09:10:14 -0800, by Michael Pavone
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After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changesTue, 26 Jan 2016 19:23:10 -0800, by Michael Pavone
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Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably othersSun, 17 Jan 2016 14:46:12 -0800, by Michael Pavone
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Initialize commands field of breakpoint struct to NULL. Remove a debug printfSun, 17 Jan 2016 14:36:25 -0800, by Michael Pavone
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Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implicationsWed, 30 Dec 2015 19:00:03 -0800, by Michael Pavone
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Added button graphic for menuThu, 17 Dec 2015 20:41:43 -0800, by Michael Pavone
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Finished implementation of mouse capture modeThu, 17 Dec 2015 20:03:50 -0800, by Michael Pavone
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Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.Tue, 15 Dec 2015 20:01:50 -0800, by Michael Pavone
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Scale mouse data based on window sizeMon, 14 Dec 2015 19:36:01 -0800, by Michael Pavone
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Allow IO device config to be overriden by ROM DBTue, 08 Dec 2015 19:33:58 -0800, by Michael Pavone
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Rough emulation of mouse response delays when TR is toggled. Latch current mouse value rather than delta. Some other IO cleanup/fixesSun, 06 Dec 2015 19:29:34 -0800, by Michael Pavone
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IO port pins should read as high from the perspective of a device when they are set as inputsSun, 06 Dec 2015 15:42:36 -0800, by Michael Pavone
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Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.Sat, 05 Dec 2015 18:40:34 -0800, by Michael Pavone
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Added mouse support to menu ROMSat, 05 Dec 2015 00:17:15 -0800, by Michael Pavone
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Fix problem in 68K debugger caused by stack alignment changeWed, 02 Dec 2015 07:06:03 -0800, by Michael Pavone
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Mega mouse support is mostly doneSat, 28 Nov 2015 21:27:21 -0800, by Michael Pavone
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Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to secondsSat, 28 Nov 2015 20:05:15 -0800, by Michael Pavone
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Don't try setting the window title on AndroidSat, 28 Nov 2015 14:49:34 -0800, by Michael Pavone
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Actually call track_block in alloc_codeSat, 28 Nov 2015 14:32:55 -0800, by Michael Pavone
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.cSat, 28 Nov 2015 14:30:30 -0800, by Michael Pavone
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Fix a few lingering stack alignment rework bugsFri, 27 Nov 2015 13:10:02 -0800, by Michael Pavone
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Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targetsFri, 27 Nov 2015 10:48:13 -0800, by Michael Pavone
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Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hostsFri, 27 Nov 2015 10:47:35 -0800, by Michael Pavone
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Fix for Z80 retranslation post alignment reworkThu, 26 Nov 2015 22:30:41 -0800, by Michael Pavone
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Z80 core is now slightly less brokenThu, 26 Nov 2015 00:10:36 -0800, by Michael Pavone
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WIP support for mega mouseWed, 25 Nov 2015 20:32:20 -0800, by Michael Pavone
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Get ztestrun compiling againWed, 25 Nov 2015 20:31:21 -0800, by Michael Pavone
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Get Z80 core sort of working again post alignment changeWed, 25 Nov 2015 20:18:34 -0800, by Michael Pavone
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Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.Wed, 25 Nov 2015 08:40:45 -0800, by Michael Pavone
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Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.Sun, 22 Nov 2015 14:43:51 -0800, by Michael Pavone
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Fix a bug in generating memory access functions when more than one MMAP_CODE region existsSun, 22 Nov 2015 14:42:36 -0800, by Michael Pavone
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Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.Tue, 17 Nov 2015 19:55:59 -0800, by Michael Pavone
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Fix so vgmplay builds againMon, 16 Nov 2015 22:00:32 -0800, by Michael Pavone
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Approximation of refresh wait statesMon, 16 Nov 2015 21:57:17 -0800, by Michael Pavone
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Fix Mega Drive peripheral ID for 3-button padSat, 14 Nov 2015 22:06:24 -0800, by Michael Pavone
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Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjustedSat, 14 Nov 2015 13:56:41 -0800, by Michael Pavone
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Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.Sat, 14 Nov 2015 10:01:43 -0800, by Michael Pavone
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Allow menu ROM to be debuggedSat, 14 Nov 2015 09:49:39 -0800, by Michael Pavone
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Selecting a second game from the menu now worksFri, 13 Nov 2015 22:56:59 -0800, by Michael Pavone