Mercurial > repos > blastem
graph
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Re-order IO device type enum so "None" is selected when no device is specified for a portMon, 24 Dec 2018 11:11:24 -0800, by Michael Pavone
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Allow closing VDP debug windows with the close button in the window title barTue, 18 Dec 2018 19:58:00 -0800, by Michael Pavone
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Update binding UI for non-standard controller layoutsSat, 15 Dec 2018 13:06:47 -0800, by Michael Pavone
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Added PS4 6-button fighting pad image and cleaned up controller image handling codeFri, 14 Dec 2018 19:24:51 -0800, by Michael Pavone
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Added code for actually saving new controller bindings to an appropriate key in the config fileFri, 30 Nov 2018 00:35:05 -0800, by Michael Pavone
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Populate layer debug buffer during inactive displayTue, 20 Nov 2018 01:10:03 -0800, by Michael Pavone
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Removed old VDP debug functionalityMon, 19 Nov 2018 19:26:57 -0800, by Michael Pavone
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Implemented support for toggling off a debug viewMon, 19 Nov 2018 19:10:16 -0800, by Michael Pavone
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Basic version of layer compositing debug view in a separate windowMon, 19 Nov 2018 09:52:07 -0800, by Michael Pavone
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Small cleanup of vdp_context struct layout and removal of separately allocated buffersFri, 16 Nov 2018 19:56:24 -0800, by Michael Pavone
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Implemented left column blank register bit in mode 5Thu, 15 Nov 2018 22:21:09 -0800, by Michael Pavone
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Initial stab at CRAM debug in a detached windowWed, 14 Nov 2018 22:16:35 -0800, by Michael Pavone
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Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write orderSun, 11 Nov 2018 22:39:29 -0800, by Michael Pavone
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Fix edge case in DRC audio pathSat, 10 Nov 2018 15:27:39 -0800, by Michael Pavone
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Added VRAM debug windowFri, 09 Nov 2018 20:16:09 -0800, by Michael Pavone
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Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windowsFri, 09 Nov 2018 09:26:07 -0800, by Michael Pavone
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Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3Mon, 05 Nov 2018 00:30:44 -0800, by Michael Pavone
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WIP new VDP plane debug view and support for detached VDP debug views generallySun, 04 Nov 2018 22:51:50 -0800, by Michael Pavone
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Added a 68K debugger command for setting a registerSun, 04 Nov 2018 11:45:41 -0800, by Michael Pavone
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Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the codeThu, 01 Nov 2018 20:14:56 -0700, by Michael Pavone
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Avoid changing VDP status flags when executing debugger commandsWed, 31 Oct 2018 21:58:59 -0700, by Michael Pavone
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Fix cycle count for shift/rotate instructions with a static shift ammountWed, 31 Oct 2018 21:58:09 -0700, by Michael Pavone
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Add new view for selecting a new binding for a gamepad buttonFri, 26 Oct 2018 23:11:37 -0700, by Michael Pavone
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Show user friendly names for binding options in controller bind configFri, 26 Oct 2018 08:38:11 -0700, by Michael Pavone
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Handle looking up dpad config in binding UI. Fix left/right stick config display in binding UIThu, 25 Oct 2018 19:12:40 -0700, by Michael Pavone
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Pull current controller config in binding UI from whatever the actual binding code would end up usingWed, 24 Oct 2018 21:10:12 -0700, by Michael Pavone
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Added some SVP register arrays for PMC stuffTue, 09 Oct 2018 09:29:28 -0700, by Michael Pavone
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Implement program ROM readsSat, 06 Oct 2018 17:33:15 -0700, by Michael Pavone
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Add the ability for a CPU definition to reference arbitrary C includes and use it to add a placeholder definition of svp_read_16Thu, 04 Oct 2018 19:12:56 -0700, by Michael Pavone
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Clean up warnings from -1 caseMon, 01 Oct 2018 19:16:54 -0700, by Michael Pavone
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Getting SVP core closer to compilingMon, 01 Oct 2018 19:11:17 -0700, by Michael Pavone
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Add missing end in svp_ram_read. Fix alu_ram_indirectTue, 25 Sep 2018 09:36:00 -0700, by Michael Pavone
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Fix implementation cmp+condition version of if in CPU DSLTue, 25 Sep 2018 09:33:46 -0700, by Michael Pavone
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Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changesMon, 24 Sep 2018 19:09:16 -0700, by Michael Pavone
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Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a resultFri, 21 Sep 2018 09:26:12 -0700, by Michael Pavone
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Initial commit of CPU DSL and a WIP SVP implementation written in that DSLTue, 18 Sep 2018 09:06:42 -0700, by Michael Pavone
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Remove stray / in jcart.cTue, 14 Aug 2018 08:29:27 -0700, by Michael Pavone
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Added ROM DB entry for Squirrel King as it has a flip flop or some type of RAM at $400000 as a copy protection measureTue, 14 Aug 2018 00:22:10 -0700, by Michael Pavone
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Added J-Cart supportTue, 14 Aug 2018 00:07:21 -0700, by Michael Pavone
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Added PS4 controller image. Added code to use PS4 image for Playstation controllersFri, 10 Aug 2018 19:10:20 -0700, by Michael Pavone
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Fix a couple of default targetsThu, 02 Aug 2018 19:06:57 -0700, by Michael Pavone
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Show current config value for controller butotn and axis mappingsThu, 02 Aug 2018 19:05:48 -0700, by Michael Pavone
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Bump up pause between mapping inputsTue, 31 Jul 2018 23:21:25 -0700, by Michael Pavone
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Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller nameTue, 31 Jul 2018 23:19:39 -0700, by Michael Pavone
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Read extral SDL2 mappings on startup from controller_types.cfgTue, 31 Jul 2018 23:08:52 -0700, by Michael Pavone
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Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UITue, 31 Jul 2018 22:19:56 -0700, by Michael Pavone
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SDL2 mapping UI now handles axesTue, 31 Jul 2018 09:07:23 -0700, by Michael Pavone
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WIP UI for creating an SDL2 mapping for controllers that don't have oneMon, 30 Jul 2018 09:38:01 -0700, by Michael Pavone
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Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify detailsFri, 27 Jul 2018 22:40:56 -0700, by Michael Pavone
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Made controller binding page more resolution independent. Added binding boxes for all buttons/axesWed, 25 Jul 2018 09:38:40 -0700, by Michael Pavone
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Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_labelWed, 25 Jul 2018 09:35:46 -0700, by Michael Pavone
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Update controller config when changed in UI without restartFri, 06 Jul 2018 17:39:59 -0700, by Michael Pavone
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Fix some issues identified by cppcheckFri, 29 Jun 2018 09:33:23 -0700, by Michael Pavone
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Fix a number of other memory errors (mostly leaks again) identified by valgrindThu, 28 Jun 2018 09:27:05 -0700, by Michael Pavone
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Fix some memory errors (mostly leaks) identified by valgrindFri, 22 Jun 2018 23:10:27 -0700, by Michael Pavone
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Fix code for handling switch between sync styles at runtimeFri, 22 Jun 2018 21:11:38 -0700, by Michael Pavone