Mercurial > repos > blastem
graph
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Fix "sticky" sprite overflow regression from previous sprite overflow flag fixMon, 03 Feb 2025 22:15:02 -0800, by Michael Pavone
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Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari ISun, 02 Feb 2025 23:02:55 -0800, by Michael Pavone
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Do a little work towards eventual support for building against SDL3Sun, 02 Feb 2025 19:12:50 -0800, by Michael Pavone
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Fix sprite zoom in TMS modes for real this timeSun, 02 Feb 2025 18:06:50 -0800, by Michael Pavone
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DMA fill and copy should not block VDP data or control port writesSun, 02 Feb 2025 00:31:58 -0800, by Michael Pavone
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mergeSat, 01 Feb 2025 23:22:37 -0800, by Michael Pavone
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Add sprite "plane" to VDP plane debuggerSat, 01 Feb 2025 23:22:13 -0800, by Michael Pavone