Mercurial > repos > blastem
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Fix some cycle timing issues in the new 68K coreSat, 08 Mar 2025 19:57:23 -0800, by Michael Pavone
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Fix cycle timing for move with indexed destinationSat, 08 Mar 2025 18:56:57 -0800, by Michael Pavone
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Less broken Sega CD emulation with new 68K coreSat, 08 Mar 2025 11:45:58 -0800, by Michael Pavone
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Fix some bugs in memory access functions used in interpreter modeSat, 08 Mar 2025 11:45:25 -0800, by Michael Pavone
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Fix warningFri, 07 Mar 2025 23:41:42 -0800, by Michael Pavone
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Memory access optimizaiton in new 68K core that gives a modest speed bump on average and will allow low-cost watchpointsFri, 07 Mar 2025 23:40:58 -0800, by Michael Pavone
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Allow calling functions directly as if they were commandsFri, 07 Mar 2025 21:45:53 -0800, by Michael Pavone
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Awful hack to work around what seems like a bug in the Emscripten version of SDL2Thu, 06 Mar 2025 01:47:49 -0800, by Michael Pavone
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Allow changing at least some settings in web build without breakingThu, 06 Mar 2025 01:33:03 -0800, by Michael Pavone
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Add ROM db entries for Golden Axe II and American Gladiators since they are incompatible with 6-button controllersWed, 05 Mar 2025 22:24:22 -0800, by Michael Pavone
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Properly emulate extra TH transitions due to direction changes for 6-button controllers. Breaks Golden Axe II input the same as hardware with a 6-button controllerWed, 05 Mar 2025 22:20:20 -0800, by Michael Pavone
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Make xBRZ shader be WebGL compatibleTue, 04 Mar 2025 00:42:14 -0800, by Michael Pavone
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Remove usage of features not supported in WebGL GLSL in NTSC shaderTue, 04 Mar 2025 00:35:15 -0800, by Michael Pavone
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Persist save states and config in emscripten build via IDBFS moduleTue, 04 Mar 2025 00:05:12 -0800, by Michael Pavone