Mercurial > repos > blastem
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Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably othersSun, 17 Jan 2016 14:46:12 -0800, by Michael Pavone
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Initialize commands field of breakpoint struct to NULL. Remove a debug printfSun, 17 Jan 2016 14:36:25 -0800, by Michael Pavone
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Allow DMA from cartridge ROM above the 4MB mark. Should probably use get_native_pointer for everyting, but want to check the performance implicationsWed, 30 Dec 2015 19:00:03 -0800, by Michael Pavone
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Added button graphic for menuThu, 17 Dec 2015 20:41:43 -0800, by Michael Pavone
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Finished implementation of mouse capture modeThu, 17 Dec 2015 20:03:50 -0800, by Michael Pavone
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Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.Tue, 15 Dec 2015 20:01:50 -0800, by Michael Pavone
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Scale mouse data based on window sizeMon, 14 Dec 2015 19:36:01 -0800, by Michael Pavone
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Allow IO device config to be overriden by ROM DBTue, 08 Dec 2015 19:33:58 -0800, by Michael Pavone
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Rough emulation of mouse response delays when TR is toggled. Latch current mouse value rather than delta. Some other IO cleanup/fixesSun, 06 Dec 2015 19:29:34 -0800, by Michael Pavone
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IO port pins should read as high from the perspective of a device when they are set as inputsSun, 06 Dec 2015 15:42:36 -0800, by Michael Pavone
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Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.Sat, 05 Dec 2015 18:40:34 -0800, by Michael Pavone
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Added mouse support to menu ROMSat, 05 Dec 2015 00:17:15 -0800, by Michael Pavone
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Fix problem in 68K debugger caused by stack alignment changeWed, 02 Dec 2015 07:06:03 -0800, by Michael Pavone
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Mega mouse support is mostly doneSat, 28 Nov 2015 21:27:21 -0800, by Michael Pavone
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Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to secondsSat, 28 Nov 2015 20:05:15 -0800, by Michael Pavone
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Don't try setting the window title on AndroidSat, 28 Nov 2015 14:49:34 -0800, by Michael Pavone
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Actually call track_block in alloc_codeSat, 28 Nov 2015 14:32:55 -0800, by Michael Pavone
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.cSat, 28 Nov 2015 14:30:30 -0800, by Michael Pavone
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Fix a few lingering stack alignment rework bugsFri, 27 Nov 2015 13:10:02 -0800, by Michael Pavone
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Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targetsFri, 27 Nov 2015 10:48:13 -0800, by Michael Pavone
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Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hostsFri, 27 Nov 2015 10:47:35 -0800, by Michael Pavone
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Fix for Z80 retranslation post alignment reworkThu, 26 Nov 2015 22:30:41 -0800, by Michael Pavone
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Z80 core is now slightly less brokenThu, 26 Nov 2015 00:10:36 -0800, by Michael Pavone
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WIP support for mega mouseWed, 25 Nov 2015 20:32:20 -0800, by Michael Pavone
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Get ztestrun compiling againWed, 25 Nov 2015 20:31:21 -0800, by Michael Pavone
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Get Z80 core sort of working again post alignment changeWed, 25 Nov 2015 20:18:34 -0800, by Michael Pavone
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Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.Wed, 25 Nov 2015 08:40:45 -0800, by Michael Pavone
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Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.Sun, 22 Nov 2015 14:43:51 -0800, by Michael Pavone
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Fix a bug in generating memory access functions when more than one MMAP_CODE region existsSun, 22 Nov 2015 14:42:36 -0800, by Michael Pavone
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Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.Tue, 17 Nov 2015 19:55:59 -0800, by Michael Pavone
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Fix so vgmplay builds againMon, 16 Nov 2015 22:00:32 -0800, by Michael Pavone
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Approximation of refresh wait statesMon, 16 Nov 2015 21:57:17 -0800, by Michael Pavone
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Fix Mega Drive peripheral ID for 3-button padSat, 14 Nov 2015 22:06:24 -0800, by Michael Pavone
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Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjustedSat, 14 Nov 2015 13:56:41 -0800, by Michael Pavone
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Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.Sat, 14 Nov 2015 10:01:43 -0800, by Michael Pavone
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Allow menu ROM to be debuggedSat, 14 Nov 2015 09:49:39 -0800, by Michael Pavone
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Selecting a second game from the menu now worksFri, 13 Nov 2015 22:56:59 -0800, by Michael Pavone
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It is now possible to switch back and forth between the menu ROM and the gameFri, 13 Nov 2015 19:15:37 -0800, by Michael Pavone
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SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly to call Environment.getExternalStorageDirectoryMon, 09 Nov 2015 22:34:36 -0800, by Michael Pavone
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Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default configMon, 09 Nov 2015 21:34:32 -0800, by Michael Pavone
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Another .hgignore fix and add the symlink to menu.bin in android/assetsMon, 09 Nov 2015 21:26:47 -0800, by Michael Pavone
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Send info/warning/fatal messages to logcat on AndroidMon, 09 Nov 2015 21:26:25 -0800, by Michael Pavone
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Added android Java source that was erroneously ignored beforeMon, 09 Nov 2015 20:58:45 -0800, by Michael Pavone
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Make executable paths rooted so that the blastem subdir in the android tree does not get ignoredMon, 09 Nov 2015 20:58:17 -0800, by Michael Pavone
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Fix Android build breakageMon, 09 Nov 2015 20:55:17 -0800, by Michael Pavone
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Make menu stuff work on Android (theoretically)Sun, 08 Nov 2015 22:03:34 -0800, by Michael Pavone
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ROM is now run after being selected in menu. Initial path for menu is read from config file.Sun, 08 Nov 2015 18:38:33 -0800, by Michael Pavone
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Retrieve ROM filename from menu port writeSun, 08 Nov 2015 15:58:36 -0800, by Michael Pavone
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Initial work for allowing loading a ROM from menuSun, 08 Nov 2015 15:51:57 -0800, by Michael Pavone
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Allow navigation between pages for long directories in menu ROMFri, 06 Nov 2015 19:47:58 -0800, by Michael Pavone
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More efficient handling of going up one directory in menuFri, 06 Nov 2015 18:07:40 -0800, by Michael Pavone
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Fix detection of directories in menu ROMFri, 06 Nov 2015 18:04:43 -0800, by Michael Pavone
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Allow directory navigation in menu. Sort directory entriesFri, 06 Nov 2015 14:17:41 -0800, by Michael Pavone
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Properly initialize commands when adding a new breakpointFri, 06 Nov 2015 13:44:21 -0800, by Michael Pavone
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Menu ROM now pulls real file names from the OS rather than using a fake listFri, 06 Nov 2015 12:19:39 -0800, by Michael Pavone
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Allow 68K debug print to read from arbitrary memory regionsFri, 06 Nov 2015 11:44:51 -0800, by Michael Pavone
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Get everything needed to build menu.bin either committed or buildable via the MakefileThu, 05 Nov 2015 19:35:48 -0800, by Michael Pavone
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Ignore more stuff in hgignoreThu, 05 Nov 2015 19:34:53 -0800, by Michael Pavone
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Commit of VGM header that was missed previouslyThu, 05 Nov 2015 19:25:40 -0800, by Michael Pavone
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Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in placeWed, 04 Nov 2015 23:32:27 -0800, by Michael Pavone