Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
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Fri, 12 May 2017 23:33:00 -0700 |
Michael Pavone |
Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
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Wed, 10 May 2017 22:06:59 -0700 |
Michael Pavone |
Load extra controller mappings from gamecontrollerdb.txt
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Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
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Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
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Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Wed, 01 Mar 2017 00:14:50 -0800 |
Michael Pavone |
Fix scancode for F key
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Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
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