log vgmplay.c @ 1773:0a26f3657295 mame_interp

age author description
Thu, 02 Aug 2018 19:06:57 -0700 Michael Pavone Fix a couple of default targets
Mon, 02 Apr 2018 00:58:42 -0700 Michael Pavone Fix vgmplay
Sat, 22 Apr 2017 01:22:47 -0700 Michael Pavone Fix vgmplay target for ternary tree changes
Sat, 28 Jan 2017 23:50:15 -0800 Michael Pavone Fix vgmplay and stateview targets
Tue, 24 Jan 2017 23:00:56 -0800 Michael Pavone Fix stateview and vgmplay targets
Fri, 09 Dec 2016 09:48:48 -0800 Michael Pavone WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
Sun, 01 May 2016 13:36:14 -0700 Michael Pavone Made low pass filter frequency configurable
Tue, 16 Feb 2016 19:13:00 -0800 Michael Pavone Make stateview and vgmplay compile again
Mon, 16 Nov 2015 22:00:32 -0800 Michael Pavone Fix so vgmplay builds again
Sun, 01 Nov 2015 12:55:08 -0800 Michael Pavone Wrote a buggy tool for splitting VGM files by channel
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 18:29:14 -0700 Michael Pavone Pre-release cleanup
Sun, 26 Jul 2015 01:09:05 -0700 Michael Pavone Fix missing includes of util.h
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path