Fri, 15 May 2020 23:39:15 -0700 |
Michael Pavone |
Fix regression in Mode 4 support caused by address/cd latch changes
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Fri, 08 May 2020 11:40:30 -0700 |
Michael Pavone |
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
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Sat, 02 May 2020 00:52:21 -0700 |
Mike Pavone |
Fix some netplay issues
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Fri, 01 May 2020 23:39:45 -0700 |
Michael Pavone |
Netplay protocol size optimization
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Wed, 29 Apr 2020 01:00:57 -0700 |
Michael Pavone |
WIP netplay support
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Fri, 17 Apr 2020 22:20:08 -0700 |
Mike Pavone |
Fix regression in Konami games from address/cd latch changes
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Thu, 16 Apr 2020 22:37:43 -0700 |
Mike Pavone |
Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null check
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Mon, 13 Apr 2020 20:43:25 -0700 |
Michael Pavone |
Don't apply address and cd register changes to the 'live' registers until pending flag is cleared, but do preserve the upper address bits in the latch. Fixes regression in Overdrive 2 while preserving fix to Mona in 344 bytes
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Fri, 03 Apr 2020 23:47:17 -0700 |
Michael Pavone |
Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demo
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Wed, 01 Apr 2020 23:15:47 -0700 |
Michael Pavone |
Fix regression at the very start of The Revenge of Shinobi
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Thu, 27 Feb 2020 18:38:15 -0800 |
Michael Pavone |
Make VDP VSRAM capacity respect model selection
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Sun, 02 Feb 2020 22:38:49 -0800 |
Mike Pavone |
Fix crash in OD2 Titancade scene when border is completely cropped by overscan settings
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Thu, 09 Jan 2020 22:27:20 -0800 |
Michael Pavone |
Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquired
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Mon, 06 Jan 2020 18:36:36 -0800 |
Michael Pavone |
Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer window
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Wed, 09 Oct 2019 23:06:02 -0700 |
Michael Pavone |
Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of display
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Sat, 21 Sep 2019 20:23:53 -0700 |
Michael Pavone |
Fix regression in H32 from fine scroll optimization
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Sat, 21 Sep 2019 20:20:03 -0700 |
Michael Pavone |
Small optimization to read_map_scroll
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Sat, 21 Sep 2019 11:17:40 -0700 |
Michael Pavone |
Optimized sprite rendering
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Sat, 21 Sep 2019 11:01:07 -0700 |
Michael Pavone |
Calculate fine scroll once per line for a small speedup
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Sat, 21 Sep 2019 10:53:51 -0700 |
Michael Pavone |
Slightly gross fix for edge case introduced in border cropping change
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Mon, 16 Sep 2019 00:45:48 -0700 |
Mike Pavone |
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases
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Tue, 20 Aug 2019 20:18:27 -0700 |
Michael Pavone |
Small optimization to render_normal and a minor bugfix in left border debug register handling
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Tue, 20 Aug 2019 07:07:31 -0700 |
Michael Pavone |
Fix sprite rendering regression introduced by H40 line at a time optimization
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Mon, 19 Aug 2019 19:06:22 -0700 |
Michael Pavone |
Small optimization to render_map in VDP code
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Sat, 17 Aug 2019 18:44:15 -0700 |
Michael Pavone |
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working well
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Fri, 02 Aug 2019 18:51:13 -0700 |
Michael Pavone |
Fix regression in sprite rendering in H32 mode
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Sat, 27 Jul 2019 21:11:53 -0700 |
Michael Pavone |
Fix debug register output regression in border region
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Mon, 24 Jun 2019 23:47:16 -0700 |
Michael Pavone |
Fix accuracy bugs used by Novedicus to detect BlastEm/Exodus
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Thu, 20 Jun 2019 22:31:31 -0700 |
Michael Pavone |
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
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Tue, 09 Apr 2019 22:39:01 -0700 |
Michael Pavone |
Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy work
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