Tue, 17 Apr 2018 22:26:39 -0700 |
Michael Pavone |
Audio DRC seems to be working pretty well now. Removed debug printfs
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Tue, 17 Apr 2018 00:20:41 -0700 |
Michael Pavone |
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
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Sat, 14 Apr 2018 23:08:08 -0700 |
Michael Pavone |
Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropouts
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Sat, 14 Apr 2018 00:07:20 -0700 |
Michael Pavone |
Mostly working dynamic rate control. Needs some tweaking, especially for PAL
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Fri, 13 Apr 2018 22:25:50 -0700 |
Michael Pavone |
WIP dynamic rate control
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Wed, 11 Apr 2018 00:17:23 -0700 |
Michael Pavone |
Fix regression in right audio channel
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:56:38 -0700 |
Michael Pavone |
Add support for float32 format audio samples
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Sat, 24 Mar 2018 22:18:23 -0700 |
Michael Pavone |
Merge
nuklear_ui
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Sat, 24 Mar 2018 19:40:51 -0700 |
Michael Pavone |
Added png screenshot support
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Tue, 13 Mar 2018 22:18:20 -0700 |
Michael Pavone |
Set glClearColor back to black
nuklear_ui
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Sat, 25 Nov 2017 20:43:20 -0800 |
Michael Pavone |
Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable
nuklear_ui
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Sat, 25 Nov 2017 14:42:38 -0800 |
Michael Pavone |
Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled
nuklear_ui
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Wed, 22 Nov 2017 10:54:27 -0800 |
Michael Pavone |
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
nuklear_ui
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Tue, 21 Nov 2017 19:07:43 -0800 |
Michael Pavone |
Initial work on Nuklear-based UI
nuklear_ui
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Thu, 24 Aug 2017 19:40:53 -0700 |
Michael Pavone |
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
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Thu, 15 Jun 2017 22:51:28 -0700 |
Michael Pavone |
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
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Thu, 15 Jun 2017 19:24:16 -0700 |
Michael Pavone |
Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
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Wed, 14 Jun 2017 20:46:11 -0700 |
Michael Pavone |
Fix absolute mouse mode when non-default overscan settings are used
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Wed, 14 Jun 2017 09:48:46 -0700 |
Michael Pavone |
Initial support for drag and drop. Some work needed for proper menu integration.
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Fri, 12 May 2017 23:33:00 -0700 |
Michael Pavone |
Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
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Wed, 10 May 2017 22:06:59 -0700 |
Michael Pavone |
Load extra controller mappings from gamecontrollerdb.txt
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Sat, 29 Apr 2017 12:32:50 -0700 |
Michael Pavone |
Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the height
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Sun, 23 Apr 2017 00:54:33 -0700 |
Michael Pavone |
Add config file option to disable Open GL rendering
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Mon, 06 Mar 2017 09:46:50 -0800 |
Michael Pavone |
Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitch
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Mon, 06 Mar 2017 00:23:35 -0800 |
Michael Pavone |
Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fill
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Wed, 01 Mar 2017 00:14:50 -0800 |
Michael Pavone |
Fix scancode for F key
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Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
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Thu, 26 Jan 2017 20:28:00 -0800 |
Michael Pavone |
Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3
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Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
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Tue, 24 Jan 2017 23:17:24 -0800 |
Michael Pavone |
Adjust mouse cursor in absolute mode/menu to account for presence of top border
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Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
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Sun, 15 Jan 2017 15:07:24 -0800 |
Michael Pavone |
Initial work on emulating top and bottom border area
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Thu, 22 Dec 2016 19:51:25 -0800 |
Michael Pavone |
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
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Fri, 09 Dec 2016 09:48:48 -0800 |
Michael Pavone |
WIP split of ROM loading/argument parsing from Genesis emulation code. Compiles and doesn't crash, but nothing works. Still a few too many globals as well.
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Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Mon, 22 Aug 2016 09:46:18 -0700 |
Michael Pavone |
Cleanup the separation of render backend and VDP code in preparation for having extra debug windows. Make determination of H40/H32 based on number of lines in each mode.
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Tue, 09 Aug 2016 22:54:35 -0700 |
Michael Pavone |
Fix NOGL compile option
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Fri, 05 Aug 2016 22:24:43 -0700 |
Michael Pavone |
Fix a memory corruption bug from failing to grow the buffer for the window caption when switching games
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Sun, 15 May 2016 17:53:56 -0700 |
Michael Pavone |
Complete SDL to Saturn scan code mapping
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Wed, 11 May 2016 01:15:54 -0700 |
Michael Pavone |
Initial stab at Saturn keyboard support
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Tue, 10 May 2016 08:59:17 -0700 |
Michael Pavone |
Fix bug in 68K movep.l when the destination is a register mapped to a host register
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Sun, 01 May 2016 14:59:40 -0700 |
Michael Pavone |
Set vsync state based on config file rather than just using whatever the system decides for us.
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Sun, 01 May 2016 14:29:12 -0700 |
Michael Pavone |
Added a config option that allows turning scanlines on and off
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Tue, 23 Feb 2016 21:17:56 -0800 |
Michael Pavone |
Added reasonable handling of joystick hotplug
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Tue, 15 Dec 2015 20:01:50 -0800 |
Michael Pavone |
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
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Mon, 14 Dec 2015 19:36:01 -0800 |
Michael Pavone |
Scale mouse data based on window size
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Sat, 28 Nov 2015 21:27:21 -0800 |
Michael Pavone |
Mega mouse support is mostly done
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Sat, 28 Nov 2015 20:05:15 -0800 |
Michael Pavone |
Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to seconds
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Sat, 28 Nov 2015 14:49:34 -0800 |
Michael Pavone |
Don't try setting the window title on Android
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Wed, 25 Nov 2015 20:32:20 -0800 |
Michael Pavone |
WIP support for mega mouse
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sun, 08 Nov 2015 18:38:33 -0800 |
Michael Pavone |
ROM is now run after being selected in menu. Initial path for menu is read from config file.
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Mon, 27 Jul 2015 23:49:14 -0700 |
Michael Pavone |
Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
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Sun, 26 Jul 2015 13:33:48 -0700 |
Michael Pavone |
Minor cleanup
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