log blastem.h @ 572:0f32f52fc98e

age author description
Sun, 02 Mar 2014 15:25:52 -0800 Michael Pavone Rename x86_68k_options and m68k_to_x86.h to m68k_options and m68k_core.h respectively
Tue, 11 Feb 2014 21:53:31 -0800 Mike Pavone Move debugging code outside of main source file
Mon, 03 Feb 2014 09:18:10 -0800 Michael Pavone Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 01 Oct 2013 23:51:16 -0700 Mike Pavone Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a button
Tue, 10 Sep 2013 23:31:08 -0700 Mike Pavone Added copyright notice to source files and added GPL license text in COPYING
Fri, 26 Jul 2013 19:55:04 -0700 Mike Pavone Added support for saving savestates. Added gst savestate format test harness
Wed, 10 Jul 2013 09:38:05 -0700 Mike Pavone Add config file parser and default config file
Tue, 25 Jun 2013 19:20:39 -0700 Mike Pavone Move IO code to a separate file and do a tiny bit of refactoring
Sun, 23 Jun 2013 22:27:12 -0700 Mike Pavone Implement basic joystick support
Fri, 14 Jun 2013 00:25:04 -0700 Mike Pavone Make keybindings data driven so they can be populated from a config file later
Thu, 23 May 2013 23:42:42 -0700 Mike Pavone Initial PSG support. Mostly works, noise channel is borked though.
Tue, 21 May 2013 22:08:59 -0700 Mike Pavone Support for SRAM with SEGA mapper. Half-finished support for SRAM without SEGA mapper.
Sun, 05 May 2013 22:56:42 -0700 Mike Pavone Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Sun, 20 Jan 2013 19:10:29 -0800 Mike Pavone Add support for breaking into the debugger while game is running
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Thu, 20 Dec 2012 00:44:59 -0800 Mike Pavone Gamepad support