log vdp.c @ 75:108e587165c0

age author description
Fri, 21 Dec 2012 20:56:32 -0800 Mike Pavone Implement DMA (untested)
Wed, 19 Dec 2012 22:15:16 -0800 Mike Pavone Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.
Wed, 19 Dec 2012 20:53:59 -0800 Mike Pavone Add FPS counter to console output
Tue, 18 Dec 2012 22:20:25 -0800 Mike Pavone Properly zero-init all VDP buffers. Comment out some debug printfs.
Tue, 18 Dec 2012 19:51:33 -0800 Mike Pavone Fix CRAM and possibly VSRAM writes
Tue, 18 Dec 2012 02:16:42 -0800 Mike Pavone Get Flavio's color bar demo kind of sort of working
Sun, 09 Dec 2012 18:40:45 -0800 Mike Pavone Add debug render mode and fix vertical flip bit for bg tiles
Sun, 09 Dec 2012 17:26:36 -0800 Mike Pavone Fix bug in tile address masking. Remove some debug code from window plane.
Sun, 09 Dec 2012 17:10:08 -0800 Mike Pavone More correct window support, maybe
Sun, 09 Dec 2012 17:05:13 -0800 Mike Pavone Broken window support
Sun, 09 Dec 2012 01:13:41 -0800 Mike Pavone Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it should
Sun, 09 Dec 2012 00:03:15 -0800 Mike Pavone Implement sprite index >= sprite limit triggers sprite limit behavior
Sat, 08 Dec 2012 23:49:51 -0800 Mike Pavone Initial H32 mode support
Sat, 08 Dec 2012 23:09:40 -0800 Mike Pavone Pass all sprite masking tests
Sat, 08 Dec 2012 23:06:13 -0800 Mike Pavone Small fix to overflow flag