Sat, 25 Nov 2017 11:31:08 -0800 |
Michael Pavone |
Get SMS savestates working in Nuklear UI
nuklear_ui
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Fri, 24 Nov 2017 12:04:02 -0800 |
Michael Pavone |
Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI
nuklear_ui
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Wed, 16 Aug 2017 20:06:28 -0700 |
Michael Pavone |
Added save states to SMS emulation
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Thu, 15 Jun 2017 09:45:21 -0700 |
Michael Pavone |
Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
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Wed, 31 May 2017 09:45:37 -0700 |
Michael Pavone |
Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
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Mon, 29 May 2017 18:25:11 -0700 |
Michael Pavone |
Update SMS code for changes supporting slow rise time emulation in IO code
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Sun, 28 May 2017 21:03:55 -0700 |
Michael Pavone |
Implemented SMS pause button
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Tue, 23 May 2017 21:09:38 -0700 |
Michael Pavone |
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Fri, 27 Jan 2017 22:30:52 -0800 |
Michael Pavone |
Implement SMS hardware soft reset (note only available on real hardware on the Genesis in PBC mode)
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Wed, 25 Jan 2017 09:41:12 -0800 |
Michael Pavone |
Use filename for game title in SMS mode
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Wed, 18 Jan 2017 23:43:36 -0800 |
Michael Pavone |
Overscan is now configurable
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Sun, 08 Jan 2017 16:55:30 -0800 |
Michael Pavone |
Forgot that the expansion to 32-bit values for 16-bit addresses is not done when calling a C function to handle a memory operation. Mask on location in mapper_write was needed afterall
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Thu, 05 Jan 2017 00:36:23 -0800 |
Michael Pavone |
Implemented Mode 4 H conter latching
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Wed, 04 Jan 2017 20:43:22 -0800 |
Michael Pavone |
Don't lock up CPU if performing a read with writes configured when in PBC mode. Allow access to VDP debug commands from Z80 debugger in PBC mode. Handle Mode 4 in VDP debug print functions
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Tue, 03 Jan 2017 23:03:30 -0800 |
Michael Pavone |
Fix reading from second controller port in SMS mode
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Tue, 03 Jan 2017 20:42:15 -0800 |
Michael Pavone |
Fix handling of IO control writes in SMS mode
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Mon, 02 Jan 2017 23:35:40 -0800 |
Michael Pavone |
Invalidate translated code on a cartridge bank change in SMS mode. Fix handling of bank 0
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Mon, 02 Jan 2017 22:54:24 -0800 |
Michael Pavone |
Initial support for Sega's family of SMS mappers
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Wed, 28 Dec 2016 20:39:27 -0800 |
Michael Pavone |
Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU cores
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Wed, 28 Dec 2016 12:28:52 -0800 |
Michael Pavone |
Enabled Z80 debugger in PBC mode
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Tue, 27 Dec 2016 13:59:01 -0800 |
Michael Pavone |
Clear interrupt status flags after getting the status register value rather than before
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Tue, 27 Dec 2016 11:31:17 -0800 |
Michael Pavone |
Somewhat broken implementation of Mode 4
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Thu, 22 Dec 2016 20:39:35 -0800 |
Michael Pavone |
Fix clearing of interrupt pending flags on control port read in PBC mode
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Thu, 22 Dec 2016 19:51:25 -0800 |
Michael Pavone |
Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.
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