log build_release @ 1962:16d46ff1f620

age author description
Sun, 26 Apr 2020 14:54:00 -0700 Michael Pavone Kill the stateview target as it is not very useful these days and breaks a lot
Sun, 16 Feb 2020 10:33:20 -0800 Michael Pavone Added UI for selecting configured model
Sun, 07 Apr 2019 22:53:23 -0700 Michael Pavone Update build_release script to support Win64
Wed, 02 Jan 2019 09:27:00 -0800 Michael Pavone Include controller images in archives produced by build_release
Fri, 12 May 2017 23:34:17 -0700 Michael Pavone Print PATH in build_release script to help debug future build failures
Wed, 10 May 2017 22:06:59 -0700 Michael Pavone Load extra controller mappings from gamecontrollerdb.txt
Mon, 27 Feb 2017 00:17:53 -0800 Michael Pavone Eliminate usage of wine in build_release
Sun, 26 Feb 2017 16:49:26 -0800 Michael Pavone Fun untested changes for uploading nightly builds
Sun, 26 Feb 2017 01:55:34 -0800 Michael Pavone Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environment
Sun, 26 Feb 2017 01:46:39 -0800 Michael Pavone Back out -j4 on blastem make as it appears to be calling problems too
Sun, 26 Feb 2017 01:40:53 -0800 Michael Pavone Back out -j4 on sdl make as it does not appear to be safe
Sun, 26 Feb 2017 01:29:37 -0800 Michael Pavone Add some parallelism to build_release make invocations
Sat, 23 Apr 2016 17:34:01 -0700 Michael Pavone Inclue menu.bin in release directories. Added a Windows RC file and icon
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 20:48:01 -0700 Michael Pavone Do a clean build of glew from release script
Sun, 26 Jul 2015 18:58:08 -0700 Michael Pavone Added script for building and packaging releases