Mercurial > repos > blastem
log shaders/default.f.glsl @ 1477:1cdd7f492af8 nuklear_ui
age | author | description |
---|---|---|
Fri, 07 Jul 2017 21:44:49 -0700 | Michael Pavone | Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native |
Sat, 17 Jun 2017 17:43:47 -0700 | Michael Pavone | Minor simplification of default fragment shader |
Sat, 17 Jun 2017 15:56:07 -0700 | Michael Pavone | Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used |
Sat, 17 Jun 2017 15:43:44 -0700 | Michael Pavone | Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation |
Wed, 18 Jan 2017 23:43:36 -0800 | Michael Pavone | Overscan is now configurable |
Mon, 28 Oct 2013 23:50:28 -0700 | Mike Pavone | Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory. base default.f.glsl@5ce4822b5f4d |