log sms.c @ 1497:224725e8a3a8 nuklear_ui

age author description
Sat, 25 Nov 2017 11:31:08 -0800 Michael Pavone Get SMS savestates working in Nuklear UI nuklear_ui
Fri, 24 Nov 2017 12:04:02 -0800 Michael Pavone Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_ui
Wed, 16 Aug 2017 20:06:28 -0700 Michael Pavone Added save states to SMS emulation
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
Mon, 29 May 2017 18:25:11 -0700 Michael Pavone Update SMS code for changes supporting slow rise time emulation in IO code
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Tue, 23 May 2017 21:09:38 -0700 Michael Pavone Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Fri, 27 Jan 2017 22:30:52 -0800 Michael Pavone Implement SMS hardware soft reset (note only available on real hardware on the Genesis in PBC mode)
Wed, 25 Jan 2017 09:41:12 -0800 Michael Pavone Use filename for game title in SMS mode
Wed, 18 Jan 2017 23:43:36 -0800 Michael Pavone Overscan is now configurable
Sun, 08 Jan 2017 16:55:30 -0800 Michael Pavone Forgot that the expansion to 32-bit values for 16-bit addresses is not done when calling a C function to handle a memory operation. Mask on location in mapper_write was needed afterall
Thu, 05 Jan 2017 00:36:23 -0800 Michael Pavone Implemented Mode 4 H conter latching
Wed, 04 Jan 2017 20:43:22 -0800 Michael Pavone Don't lock up CPU if performing a read with writes configured when in PBC mode. Allow access to VDP debug commands from Z80 debugger in PBC mode. Handle Mode 4 in VDP debug print functions
Tue, 03 Jan 2017 23:03:30 -0800 Michael Pavone Fix reading from second controller port in SMS mode
Tue, 03 Jan 2017 20:42:15 -0800 Michael Pavone Fix handling of IO control writes in SMS mode
Mon, 02 Jan 2017 23:35:40 -0800 Michael Pavone Invalidate translated code on a cartridge bank change in SMS mode. Fix handling of bank 0
Mon, 02 Jan 2017 22:54:24 -0800 Michael Pavone Initial support for Sega's family of SMS mappers
Wed, 28 Dec 2016 20:39:27 -0800 Michael Pavone Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU cores
Wed, 28 Dec 2016 12:28:52 -0800 Michael Pavone Enabled Z80 debugger in PBC mode
Tue, 27 Dec 2016 13:59:01 -0800 Michael Pavone Clear interrupt status flags after getting the status register value rather than before
Tue, 27 Dec 2016 11:31:17 -0800 Michael Pavone Somewhat broken implementation of Mode 4
Thu, 22 Dec 2016 20:39:35 -0800 Michael Pavone Fix clearing of interrupt pending flags on control port read in PBC mode
Thu, 22 Dec 2016 19:51:25 -0800 Michael Pavone Initial support for Genesis/Megadrive PBC mode. VDP still needs Mode 4 to be useful.