Mercurial > repos > blastem
log render_sdl.c @ 1502:2564b6ba2e12 segacd
age | author | description |
---|---|---|
Thu, 24 Aug 2017 19:40:53 -0700 | Michael Pavone | Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29 |
Thu, 15 Jun 2017 22:51:28 -0700 | Michael Pavone | Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers |
Thu, 15 Jun 2017 19:24:16 -0700 | Michael Pavone | Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified |
Wed, 14 Jun 2017 20:46:11 -0700 | Michael Pavone | Fix absolute mouse mode when non-default overscan settings are used |
Wed, 14 Jun 2017 09:48:46 -0700 | Michael Pavone | Initial support for drag and drop. Some work needed for proper menu integration. |
Fri, 12 May 2017 23:33:00 -0700 | Michael Pavone | Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal |