log render.h @ 1035:284d905ca582

age author description
Mon, 16 May 2016 09:54:05 -0700 Michael Pavone Added support for binding a bunch more "special" keys
Tue, 23 Feb 2016 21:17:56 -0800 Michael Pavone Added reasonable handling of joystick hotplug
Tue, 15 Dec 2015 20:01:50 -0800 Michael Pavone Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
Mon, 14 Dec 2015 19:36:01 -0800 Michael Pavone Scale mouse data based on window size
Sat, 28 Nov 2015 21:27:21 -0800 Michael Pavone Mega mouse support is mostly done
Sat, 28 Nov 2015 14:30:30 -0800 Michael Pavone Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.c
Wed, 25 Nov 2015 20:32:20 -0800 Michael Pavone WIP support for mega mouse
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works
Sun, 08 Nov 2015 18:38:33 -0800 Michael Pavone ROM is now run after being selected in menu. Initial path for menu is read from config file.
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Thu, 28 May 2015 21:19:55 -0700 Michael Pavone Merge windows branch with latest changes
Tue, 01 Apr 2014 19:43:58 -0700 Michael Pavone Initial work on Windows port
Thu, 21 May 2015 18:37:41 -0700 Michael Pavone Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debugger
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 31 Oct 2013 01:00:32 -0700 Mike Pavone Add support for left and right shift keys