Mercurial > repos > blastem
log render_sdl.c @ 1895:33c0c4579c1f
age | author | description |
---|---|---|
Mon, 06 Jan 2020 22:02:57 -0800 | Michael Pavone | Fix debug view window stuff that got broken when FRAMEBUFFER_UI got added |
Mon, 16 Sep 2019 00:45:48 -0700 | Mike Pavone | Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some cases |
Fri, 17 May 2019 08:43:30 -0700 | Michael Pavone | Split generic part of audio code into a separate file so it can be used in other targets besides SDL |
Wed, 08 May 2019 23:44:40 -0700 | Michael Pavone | Basic UI navigation with controller |
Fri, 03 May 2019 18:56:12 -0700 | Michael Pavone | Reprocess bindings when SDL2 mappings, controller types or controller order change |
Fri, 03 May 2019 18:40:13 -0700 | Michael Pavone | Reorder controllers based on which one receives player input first |
Tue, 23 Apr 2019 23:37:15 -0700 | Michael Pavone | Demote screenshot message to debug level so that a popup is not spawned when saving a screenshot |